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Re: ME5 New enemies essential or not?

They usually like to bring a mix of up-close and ranged enemies, as well as different challenges for each of player class (or play style in MEA), so if they can keep that going for Mass Effect 5 (or 7 if we count the mobile games), that's enough for me. I bet there will be new enemy types, but as long as there's enough diversity in combat, I'm fine with it either way.

5 Replies

  • OMG the class system in andromeda.... that is a topic lmao. 
    I get that, sort of feels like we are at a point where we have enough variety that they could just use existing enemies, maybe make some new units for existing factions and get away with it for a game before people ask for new factions. 

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    5 years ago

    @GrimReaperTaken wrote:

    OMG the class system in andromeda.... that is a topic lmao. 


    I really just want them to get rid of it. People praised the combat of MEA, but I felt it gave too much freedom.

    While we're at it, remember that time in the ME3 - Omega DLC where an engineer had a unique solution to a problem? I hope they bring classes back and do much more of that!

  • What was the unique solution? I definitely like each class having different ways through things. 


    Also agree about andromeda, i dont mind being able to pick from a load of abilities or changing classes in the game but at the very least the abilities should be locked behind specific classes so people can't accidently pick a bunch of powers that dont complement eachother and are weak alone (ive seen this happen) and then they talk about how boring the gameplay is. At most be able to change classes between missions (or when not in combat) if you want access to other power sets.

    A little bit of guidance in which skills to pick helps new players 🙂

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