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Re: RACE AGAINST TIME: CONDUIT Bug. Cant progress story.

In original ME1, with the XP penalty it often made since to leave the Mako and fight on foot.  When playing higher difficulties, and levels, Shepard and company could actually kill faster outside the Mako than in it because the guns on the Mako don't scale that I can tell.   But I always remembered to bring it along on the conduit run.....and didn't your teammates say, "Let bring the Mako on the scary tunnel run..."  or something close, when you were standing beside it just outside the door to the tunnel??

Good rule to follow when playing RPGs....save often and in different slots, use between 10-20 save slots as a minimum for a run.   On PC I use as many as I can, with about 50 individual saves for my ME1 run, and totaling almost 100 for the two pass to Level 60 run that I just did in MELE.

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