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Re: Unfunny SAM - Good or Bad Idea?


@TKMcClone wrote:

Edi had Joker and Shepard to help it develop, so joking seemed like a natural evolution. SAM  has more responsibilities and direct connections to organic personalities (pathfinders). I prefer that it was more of a narrator than a participant in the story. To me, it fit well that SAM didn't have much personality. I think that it is 'too big' to have one personality.

 Synthetics were done extremely well in ME1-3. It could even be argued that defining the rights of created beings was the core theme for the games. That is a lot for one (too big) Ai to live up to.

I think it would be an interesting exploration if SAM  'created'  new Ai without permission. The implications and questions around  'synthetic reproduction'  would become an extension of the ME1-3 "synthetics and morality" theme.  SAMs child Ai could be given / linked to Ryder as a replacement while objections and suspicion lingered.  It would be more interesting to see this smaller Ai develop a personality. 


Lot of interesting ways they could go with SAM. Benefactor, theme, stand in or polar opposite for EDI, friend, foe, or symbiot... but I don't want the "bigness".☹️

At least for the first episode, SAM is more the protagonist than I am. I get to make some decisions and "drive"... but it is more than a little like sitting in Dad's lap and playing with the wheel. I'm okay with SAM being dad's favorite out of the three of us - but I want to play *me* in the game instead of SAM by proxy.

5 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    But SAM simply saying with a altered hazy mystified voice: "Rydeeeer, I am your fatheeeer!" That would be so ... sci-fi-ish.

  • TKMcClone's avatar
    TKMcClone
    8 years ago

    @jpcerutti1 wrote:


    Lot of interesting ways they could go with SAM. Benefactor, theme, stand in or polar opposite for EDI, friend, foe, or symbiot... but I don't want the "bigness".☹️

    At least for the first episode, SAM is more the protagonist than I am. I get to make some decisions and "drive"... but it is more than a little like sitting in Dad's lap and playing with the wheel. I'm okay with SAM being dad's favorite out of the three of us - but I want to play *me* in the game instead of SAM by proxy.


    Being "the Rookie" sort of the whole premise for Ryder, so I kind'a get it.

    I do agree, it could have been better handled.  At the very least SAM  is "cheat notes", which makes Ryder seems less spectacular. I hate to compare, but with Shepard you really felt like you made a hero after ME1 (and Legend by the end ME3).  Ryder feels like a kid to me - and SAM is a part of why.

    I don't think that giving SAM more personality is the answer it would diminish Ryder's value even further.

    Oddly enough, there were also times when SAM should have been giving tactical advice and he was silent.  For example, when I took down my first Archiect, Cora was telling me what to do. It seemed so totally out of place. How does she know what to do? I understand that there needs to be gameplay hints along the way - that's the ideal purpose for SAM. He can tell Ryder that there are mining locations, but can't scan a big enemy boss for week points?

    I hope that ME:A2 does some work on SAMs 'Size' and purpose.  If they decide that he is a "character" they best separate him from Ryder.


  • TKMcClone wrote:



    Being "the Rookie" sort of the whole premise for Ryder, so I kind'a get it.

    I do agree, it could have been better handled.  At the very least SAM  is "cheat notes", which makes Ryder seems less spectacular. I hate to compare, but with Shepard you really felt like you made a hero after ME1 (and Legend by the end ME3).  Ryder feels like a kid to me - and SAM is a part of why.

    I don't think that giving SAM more personality is the answer it would diminish Ryder's value even further.

    Oddly enough, there were also times when SAM should have been giving tactical advice and he was silent.  For example, when I took down my first Archiect, Cora was telling me what to do. It seemed so totally out of place. How does she know what to do? I understand that there needs to be gameplay hints along the way - that's the ideal purpose for SAM. He can tell Ryder that there are mining locations, but can't scan a big enemy boss for week points?

    I hope that ME:A2 does some work on SAMs 'Size' and purpose.  If they decide that he is a "character" they best separate him from Ryder.


    I'm new, I am not ready, I'm with you there and also okay with that. The only respect I get until the very end of the game, and the only reason I'm even given a chance in the first place, is SAM. I can even work with that. I don't even mind SAM can do some really slick things - but after a while busting out the new SAM fix for whatever problem there is starts looking like Deux ex Machina to me. While I may not be the sharpest knife in the drawer, the game could let me stumble around a little and try things before SAM (or anybody else) jumps in with a solution. Lots and lots of being led by the nose.

    Unless we jump twins, or they kill me off for good, I don't see how they could let me be my own person. If I'm stuck with SAM in my head it could at least develop a personality.

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    I would like to see more moments in the future of SAM developing its own personality and making suggestions to Ryder based on that personality- which she can then either go with or against. I think it would show a more defined difference between the two. Even something more simple like 'you can shutdown the forcefield this way' and Ryder nah ill shut it down like this instead. There is times it feels like the only smarts Ryder has is SAM.

    With studying the remnant on Sara she should at least be more knowledgeable about studying an alien species and Scott more with combat - their own skills need to be reflected better. Maybe they could even teach SAM a few things beyond just being human. Surely it can't know *everything*. 

    [ Edit add ] I want to feel more like Ryder is making accomplishments - not just SAM. Like SAM is assisting Ryder but also learning from her experiences and own knowledge. Like Ryder could still manage to survive Heleus without SAM but the AI makes it easier. Gimme my hero.

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    @Nykara360 wrote:

    [ Edit add ] I want to feel more like Ryder is making accomplishments - not just SAM. Like SAM is assisting Ryder but also learning from her experiences and own knowledge. Like Ryder could still manage to survive Heleus without SAM but the AI makes it easier. Gimme my hero.


    Yeah. The only time we have the impression Ryder had evolved is when he gets a nosebleed. He actually managed to work those Remnants on his own. That's supposed to be something, and we hope he'll show more of his own evolution in due course.

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