Forum Discussion
The thread is marked as solved because OP marked his own post as solution.
I see no reason to remove his solution, it was his decision to do so.
I will however report the problem to the CMs.
Edit: Solution is removed.
These "zones" could represent the "swathes of the surface" that the wiki talks about, where an artificial atmosphere and gravity is maintained, and could therefore have been inserted intentionally. If so, it wasn't really done well.
@holger1405 Honestly, they look like trigger locations (maybe some vfx trigger or bounding zones for the Reapers walking around?) or something that accidentally got marked as visible. I'd have to compare it to the original version to come up with a better guess, but that's unlikely to happen.
I don't think it's just a bad visual transfer of fog vfx or whatever, as they're actually inheriting the skybox. Super unlikely to be intentional (if it is, they achieved disastrous results for whatever it is they're trying to do).
- 5 years ago
Here's a couple images from the original ME3 to compare to
- 5 years ago
Turns out they're 2D props that bound the level (to make it look bigger than it is). They're just oval planes with a texture slapped on.
Obviously something they accidentally screwed up when they were updating the assets. Hopefully something that can be fixed without much effort ('cause that's probably the only way this ever gets fixed).
- holger14055 years agoHero+
I think it is unlikely that they are trigger locations, they are scattered about the entire map and the Reaper path is as fare as I can see not even near most of them.
In regards to the narrative, a moon with spots of artificial atmosphere and gravity it would make sense, but as said, I would find the result not trilling as well.