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Re: Will Mass Effect Trilogy Legendary Edition for PC have controller support?

I hear ya, and they are all valid points.  I agree dealing with PC issues is a downside.  And there is also something about sitting on the couch with my big screen and just laying back on the couch with a controller.  (In the past, I've connected PC to TV and used K&M, but it's not the same).  Though of course if you use controller on PC, you still have the PC gremlins to deal with!

As to Mods, I totally understand.  I've done umpteen ME playthrus.  This is the first time I'm using mods.  While some claim it is simple, I didn't find it so.  And you see many posts here about connectivity issues with them (not to disparage the great work done by modders and Mgamerz in particular for his tools!).

But got to say, K&M is "objectively" better 😉  (jk, but it is superior for top-tier competitive gameplay -- which has nothing to do with me, LOL)

19 Replies

  • holger1405's avatar
    holger1405
    Hero+
    5 years ago

    @DoctorDAM 

    You can strike the quotes. 😉

    Everyone should play as and on whatever device they like to play, but personal preferences aside, K&M is vastly superior in regards to precision and control.

    There is a reason that the console vendors make it as hard as possible to connect a mouse and a keyboard to their devices. 😉

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    5 years ago

    I'm all for as many options as possible, which is why I not only want controller support, but also gyro aiming. The DualShock 4 supports it. Give us gyro controls, BioWare!

  • Random Topic, ssorry to divert a little from the original topic. I have started trying to learn some basic modding (i suck), I'm curious to see if the remaster makes it easier to do it, like putting a mod option in the menu for both console and PC and giving people tools to play with and the option to upload their mods for approval and stuff. 
    don't know how hard thst stuff is to implement :P

  • holger1405's avatar
    holger1405
    Hero+
    5 years ago

    @Fred_vdp wrote:

    I'm all for as many options as possible, which is why I not only want controller support, but also gyro aiming. The DualShock 4 supports it. Give us gyro controls, BioWare!


    +1 Even an old PC K&M gamer as I am would test that out. 😃

  • holger1405's avatar
    holger1405
    Hero+
    5 years ago

    @GrimReaperTaken 

    The Unreal engine is not that hard to mode if you want your game to be modded, but seeing that BioWare made it pretty hard for the original Mass Effect games I doubt that they will change that now.
    It is a considerable development effort necessary to provide working modding tools and they also would to have provide support for such tools.

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    5 years ago

    @GrimReaperTaken wrote:
    @Fred_vdp alright i'll ask, the heck are gyro controls?

    @GrimReaperTaken It's a feature that you can see in, for instance, The Legend of Zelda: Breath of the Wild.

    Some game controllers, like the Switch Pro Controller and the DualShock 4, have gyro sensors for motion control. In Breath of the Wild you can aim your bow and arrow by moving the controller, which is much easier to use than an analog stick for aiming. You can also use a combination of both: use the stick to aim in te general direction of your target, then use motion controls for fine adjustment.

  • voteDC's avatar
    voteDC
    New Vanguard
    5 years ago

    @holger1405 Thankfully the Mass Effect games have become much easier to mod on PC. Graphics mods can be done all in one through the ALOT installer and Mass Effect 3 mods are mostly done via 'DLC' mods which trick the game into running them just as it would regular piece of DLC.

    There are a wealth of tools to mod the game and I agree a lot of them can be overwhelming. Which is why I always recommend, as do most of the tools, that you copy the vanilla game to another location so if anything goes wrong you only need to copy the original version back to fix things.

    As to the actual subject of the thread I would be very surprised if the remastered trilogy didn't include controller support as modders have managed to implement it in all three games, so it shouldn't be that big a task for Bioware to pull it off. Hell they could just license the mods and use them if they wanted an easy route.

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    5 years ago

    @voteDC wrote:

    As to the actual subject of the thread I would be very surprised if the remastered trilogy didn't include controller support as modders have managed to implement it in all three games, so it shouldn't be that big a task for Bioware to pull it off. Hell they could just license the mods and use them if they wanted an easy route.


    I don't think they would need to. My guess is that controller support was excluded from the base game because they didn't want to implement a method to switch between the two user interfaces on the fly. I think that even in Dragon Age: Inquisition you have to restart the game just to switch between input modes. 😛

  • holger1405's avatar
    holger1405
    Hero+
    5 years ago

    @voteDC 

    I know, all my Mass Effect games are are heavy modded. 😉 

    My point was that Bioware did not provided any modding tools nor did they provided a API to make it easier for modders. 
    I don't think that this will change now.

  • voteDC's avatar
    voteDC
    New Vanguard
    5 years ago
  • voteDC's avatar
    voteDC
    New Vanguard
    5 years ago

    @Fred_vdpIt really shouldn't be that difficult to work out to switch UIs on the fly. The original Gears of War PC release managed to do it back in 2006, as did Arkham City in 2011, two games I still have installed that use the Unreal Engine 3 just like the Mass Effect series from around the same time. DA: Inquisition uses the Frostbite engine and may not be as flexible as Unreal.

  • That just reminded me of something from a while back, when andromeda was being teased i swear there were people concerned about the game cause they switched from unreal engine to frostbite and were apparantly having difficulty trying to learn the new engine. 

    Is the new ME likely to use the same engine? I have no idea how an engine affects things other than the experience developers have with it. If every game since andromeda (inquisition, anthem) have also used frostbite then i guess they'd stick with it for the new game right? and probably be more experienced now? or did they drop frostbite engine after andromeda. Really didnt keep up with that news.  

  • DoctorDAM's avatar
    DoctorDAM
    New Ace
    5 years ago

    New game as in the remaster, or the new announced ME game that won't be out for some years?

    Word is that the remaster will continue with Unreal Engine 3.

    Presumably the future untitled "ME5" will likely be Frostbite (my speculation).

  • holger1405's avatar
    holger1405
    Hero+
    5 years ago

    @voteDC wrote:

    I doubt that it was a question of weren't allowed, more likely is that they simply don't wanted.
    If you release a modding tool you have to maintain it and you have to give support for it. 

    Mods also tend to be much more unreliable than first party content, but the problems that occur because of them are likely to be blamed on the developer, not to mention that it makes releasing new content or patches for the game even more complicated.  

    Imho it is likely that the Legendary edition will drop next year.
    ME5 will probably take some years to be finished.

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    5 years ago

    @voteDC wrote:

    They may own Frostbite, but the engine probably also uses licensed third party tools that they can't share.

  • Gotta disagree heavily. it is entirely about preference. I play hours upon hours of doom on pc, i use a gamepad because i always have, and i top the leaderboards over and over again against numerous K+M players. just like with fighting games, i use a fightstick, and get beat all the time by plain old Gamepad players. it comes down to comfort and familiarity. there is no superior control scheme. and anyone who tells you so is wrong. no peripheral is a true answer for skill and comfort.

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