Anonymous
9 years agoScaling Past Level 80
So..... why are we punished for leveling past 80? In alot of games, it makes sense that enemies scale to the player - which is exactly what's happening here. The reason it makes sense in those ...
Both Biotics and Tech skill points add power to their class skill damage...if you look at your main Biotic skill it even says this, for every point invested in biotics class you game more damage....my level 9 tech has a 9% bonus to tech skills, my level 61 multiclass has over 20 percent, so you do get some scaling, that is in addition to the bonuses you get from armor, and the actual biotic, Vanguard, Infiltrator classes that you can level to level 6 and give bonuses.
As far as being gods at level 100...they make a difficulty that is called EASY...one lower than normal two lower than hardcore, click on that difficulty and you should be back to breezing through.
I have never understood, WHY, people are so upset that a Hardcore or Insanity level of difficulty isn't easy to play on.....if you want easy, then turn the difficulty down...simple ......
@mcsupersport Have you ever played Kingdoms of Amalur: Reckoning? I guess not - otherwise you'd know of how KoA:R fixed that particular power creep issue.
And while an fast-paced shooter like ME:A needs an additional tweak compared to that, this seems all like DA2 all over again - where Bioware only increased the health of enemies to such insane amounts that it was just T&S (tank&spank) instead of challenging fights where you need to pay attention.
As best I can tell the Op is right, the Mob's scale in such a way that they become almost UN-kill able at higher levels you become less, and less able to kill them. The scaling is messed up because all the player really gets is Skill point, and you can only use 3 skill's at a time, and only step up your shields, and physical stats to a point, and then thing's stop for the player. However the mob's keep going, and going.
also you have to travel to Tim-buck-too to change to another set of 3 skills. Yes you can fast travel, but not in the bottom of one of those dungeon. Unless you want to redo the Whole dungeon again.
I mean I may be wrong, but I have one character very high, and it is like shooting the mobs with a Bean flip now, I do so little damage. So if they are scaling according to level, that may be a pretty stupid Idea for this game.
@taglag45 What do you mean travel back to timbucktoo to change skills???
You just set your favorites up and you can have four combinations of 3 skills with any combo of "class" bonus skill modifier for them..
You want to be an infiltrator with Cloak, shield drain, and incinerate, load that to favorites one for PC it is F1
You want Vanguard with Charge, pull and throw, load that into favorites two and it is F2.
then you can do two others, all you have to do in a fight is hit F1 and change to your sniper rifle...then F2 and pull out your shotgun and wait for charge to reset and off you go...easy peasy...
You put pts in to soldier and your weapons and you can carry all four weapons and change profiles very easy....my level 62 character does it all the time...need heavy armor taken out, sniper infiltrator, ready to clean the trash mobs, and Vanguard and shotgun....
@dragonofnrvnqsr I played it a long time ago....all the way up with mage class until all the powers I was killing stuff with got weaker and weaker....same kind of thing you see here with Biotics. I played pure Biotics for about 30 or so levels in normal....then found I was having to double or triple biotic combo basic enemies...sorta what I ran into with KoA:R....in this game I moved to a hybrid Vanguard/Infiltrator with many points into Sniper and shotgun, and pull/throw charge for close combat...
I don't really like the bullet sponge mentality...but I also know that you can call them "bosses" "elites" or "commanders" and it all breaks down to the same thing, enemies that are harder to kill, either by resistances or more HP. When you punt a guy so high in the air you can't see him, and he lands gets up and comes back to fight you, you kinda know there is an issue........I miss the holding ability of Singularity...Barrier as a active skill....I miss warp to explode instead of throw(more fun for me seeing them fly than a explosion that may or may not kill them) and generally harder enemies that don't take 2 mags of ammo to kill....but saying to balance it and make changes is easy to say, and harder to do in a way that works.
To me, ME2 was the best in how powers worked and how enemies were increased in difficulty. Protections, with multiple ways to strip them off, plus when you blew someone up with biotics they were usually dead...or if you punted them into the air a mile, they died...BUT in ME2 you also had better control of your allies, something sorely missed here, as well as more active powers to use, which I sorely miss too.
@dragonofnrvnqsr wrote:
@mcsupersport Have you ever played Kingdoms of Amalur: Reckoning? I guess not - otherwise you'd know of how KoA:R fixed that particular power creep issue.
And while an fast-paced shooter like ME:A needs an additional tweak compared to that, this seems all like DA2 all over again - where Bioware only increased the health of enemies to such insane amounts that it was just T&S (tank&spank) instead of challenging fights where you need to pay attention.
How did they fix it? i want to know since KOA and MEA had the same gameplay designer.