Anonymous
9 years agoScaling Past Level 80
So..... why are we punished for leveling past 80? In alot of games, it makes sense that enemies scale to the player - which is exactly what's happening here. The reason it makes sense in those ...
@mcsupersport Have you ever played Kingdoms of Amalur: Reckoning? I guess not - otherwise you'd know of how KoA:R fixed that particular power creep issue.
And while an fast-paced shooter like ME:A needs an additional tweak compared to that, this seems all like DA2 all over again - where Bioware only increased the health of enemies to such insane amounts that it was just T&S (tank&spank) instead of challenging fights where you need to pay attention.
@dragonofnrvnqsr I played it a long time ago....all the way up with mage class until all the powers I was killing stuff with got weaker and weaker....same kind of thing you see here with Biotics. I played pure Biotics for about 30 or so levels in normal....then found I was having to double or triple biotic combo basic enemies...sorta what I ran into with KoA:R....in this game I moved to a hybrid Vanguard/Infiltrator with many points into Sniper and shotgun, and pull/throw charge for close combat...
I don't really like the bullet sponge mentality...but I also know that you can call them "bosses" "elites" or "commanders" and it all breaks down to the same thing, enemies that are harder to kill, either by resistances or more HP. When you punt a guy so high in the air you can't see him, and he lands gets up and comes back to fight you, you kinda know there is an issue........I miss the holding ability of Singularity...Barrier as a active skill....I miss warp to explode instead of throw(more fun for me seeing them fly than a explosion that may or may not kill them) and generally harder enemies that don't take 2 mags of ammo to kill....but saying to balance it and make changes is easy to say, and harder to do in a way that works.
To me, ME2 was the best in how powers worked and how enemies were increased in difficulty. Protections, with multiple ways to strip them off, plus when you blew someone up with biotics they were usually dead...or if you punted them into the air a mile, they died...BUT in ME2 you also had better control of your allies, something sorely missed here, as well as more active powers to use, which I sorely miss too.