Anonymous
9 years agoScaling Past Level 80
So..... why are we punished for leveling past 80? In alot of games, it makes sense that enemies scale to the player - which is exactly what's happening here. The reason it makes sense in those ...
@mcsupersport wrote:
Then HOW would you raise the difficulty??
Make them more aggressive?? Make them shielded or Armored??(That is just health by another color)....Make them use powers??? More of them??? Make them kill you in one shot??? How do you raise the difficulty and make a balanced game and people happy??
If they aren't high HP, then Biotic/Tech casters will mow through them.....If you put armor/shields on them, then you decrease Caster ability and are basically just adding health and powers resistance.....If you make more, but lower health, then a few tech/biotic explosions will finish it and make it easy, no matter how many...more waves of fighters(Dragon Age 2 did that, people hated it) More aggressive how?? More shooting, less cover?? Maybe,but again about casters unless you tweak HP......so what would you like to see, and how do you see your changes being put into the game??
How you make them harder is scaling up the dmg their attacks do. All of their attacks.Not to the point where trash mobs one shot you but totally to the point where you need to use cover and tactics, skill, to get through the battles. Also more of them. A swarm of slightly higher damage trash mobs is going to hurt more and be more actual challenge then simply having to unload more bullets into an individual.
I'd introduce whole new enemy types that were much rarer or even nonexistent on lower difficulties, such as a caster type enemy that will use biotic effects on you if your shields break for example. Enjoy a piece of your own (If you play that way) medicine and experience a Pull-Throw toss off either the nearest high surface or into the nearest wall with the most enemies around it.
Enemies start coordinating attacks against you, comboing you, drawing you out of cover more, pinning you with fire more, flanking more. Fights intended to be more difficult may have scripted events and situations rather than relying purely on the AI trying something, in addition to having more enemies, rather than more health.
Bosses should behave more like bosses and not glorified elites. Only one seems to even be unique/named, and even that's a generic name, and doesn't play any differently. Even the end game boss fight is just a "Fight everything you've fought before" shtick. There's no actual boss fights in this game, when with the mobility and slight parkour element to it there was room for so many cool boss fights.
Increased aggression, accuracy, and damage, but never increased health. Bullet Sponges are not ever significantly more difficult, they're just more tedious.
But that'd require putting some actual work into AI so I doubt Bioware will ever make the game that engaging. Their current AI motto seems to be 'Always target the player" "Always know where the player is" "Always hit with laser accuracy even when dodging". And "Be aggressive a/f".