Anonymous
9 years agoScaling Past Level 80
So..... why are we punished for leveling past 80? In alot of games, it makes sense that enemies scale to the player - which is exactly what's happening here. The reason it makes sense in those ...
@mcsupersport wrote:
I have never understood, WHY, people are so upset that a Hardcore or Insanity level of difficulty isn't easy to play on.....if you want easy, then turn the difficulty down...simple ......
There's no trophy for completing the game on Insanity if you play on easy 😉
Jokes aside...I did in fact lower the difficulty because of the tedious bullet sponginess of the baddies. That's artificial difficulty.
I don't want the fights to last longer. I want them to be harder and there is a big difference.
Easy=One shot to kill bad guy
Casual=Two shots
Hard =Four shots
Hardcore=Eight shots
Insanity=Sixteen shots
^^^That is not what I want to see.
@mckrackin5324 I agree with you 100%. Games need to get more creative with making enemies difficult in my opinion rather than just giving them more health.
Longer doesn't equal more difficult... it equals things being more tedious.
Take the Architects for example. Once you know their pattern, they're actually fairly easy to kill. The only question is how long am I going to have to be doing the same *.
To me, they were a missed opportunity. Facing the same exact thing several times instead of facing different versions with different methods of fighting.
The crazy thing is, I felt like they got this right (or came closer to it) in Dragon Age Inquisition when it came to dragon fights. Fighting one high dragon was not like facing another. At least not for me as they used different tactics and abilities.
Also, trash mobs need to stay trash. Sure there can be enemies that will stay a threat, but I need to see the fruits of my labor sometimes in the form of enemies that once gave me a hard time getting easily owned.
@PretzleMe wrote:
@mckrackin5324 I agree with you 100%. Games need to get more creative with making enemies difficult in my opinion rather than just giving them more health.
Longer doesn't equal more difficult... it equals things being more tedious.
Take the Architects for example. Once you know their pattern, they're actually fairly easy to kill. The only question is how long am I going to have to be doing the same *.
To me, they were a missed opportunity. Facing the same exact thing several times instead of facing different versions with different methods of fighting.
The crazy thing is, I felt like they got this right (or came closer to it) in Dragon Age Inquisition when it came to dragon fights. Fighting one high dragon was not like facing another. At least not for me as they used different tactics and abilities.
Also, trash mobs need to stay trash. Sure there can be enemies that will stay a threat, but I need to see the fruits of my labor sometimes in the form of enemies that once gave me a hard time getting easily owned.
Inquisition dragons were the best bosses in a game for a long time for me. Smarter not harder.
The only problem was maybe that the first one was too easy to find too soon...maybe? I got to it at level 4 and it was ridiculously hard. lol
Like with any game I spend 500+ hours in though,I figured them out.
I don't care if I get so powerful that I bulldoze all the content,as long as I had to work to get there.
By the way...I figured out some of the dragons better than others. lol
Letting me play as one of my team mates made the world of difference. The whole teams powers mattered.
@mckrackin5324 wrote:
The only problem was maybe that the first one was too easy to find too soon...maybe? I got to it at level 4 and it was ridiculously hard. lol
LOL! Yeah yeah, lol. Me too. It was... an experience... a short lived one. Very short lived experience haha.
But yes, smarter not harder. And yes, you figure them out, but at least they felt different. Like you pointed out, depending upon your play style aand or powers/abilities some dragons would be easier to drop than others.
I just loathe the whole "let's just make this basic guy take 15 shots from a fully upgraded augmented modded weapon to keep things challenging" mentality,
You all LIKE dragons?? Some of the biggest bullet sponges in Dragon Age...geeze...hit hit hit, strip guard, strip guard, strip guard, hit hit hit, dodge...or get out of stagger, strip guard, strip guard, strip guard, hit hit hit...strip guard strip guard, strip guard, hit hit hit, strip guard strip guard, strip guard.....geez, you call that good enemy design....they are cool to see, fun maybe for one fight, but all in all, pretty boring when it comes down to it after you have fought them all once.....just huge HP wells to drain before you get some stuff...
I HATE ENEMIES THAT JUST EAT DAMAGE, THEN PUT FREAKIN "PROTECTION" AKA HITPOINTS BACK ON, JUST SO YOU CAN STRIP IT AGAIN...
Yeah, not much thought really, other than make them have about a million HP and go for it.....
And yeah, I hate the Kett with the shield and orb in this one too....