Seeing as there is "general" Mass Effect forum not game specific, I'll post here
I posted this in the old forum 2 days ago, despite it being dead. Today I saw that that forum is officially deleted, but this area finally works for me. So I'll repost here.
Worth saying, this is all merely my opinion. I'm sure many of you won't share it, but here we are.
I have a simple recipe to fix Mass Effect.
Treat Andromeda as if it either didn't exist.... or doesn't matter. Or, for the people who like it? As a spin off, and focus on rebuilding after the Reapers.
Mass Effect 4: The Rebirth
Here is how I envision it starting:
The game starts just before the final battle of Mass Effect 3. In fact, that final battle can serve as the tutorial/reintroduction to the story and universe stage of the game.
They should do a remaster of the original anyways. It would sell, and get people hyped for a real continuation. It also would give save data to build off of!
People play the first game. They play the second. They play the third. And f**k the ending of the third. It is still there for completion sake, but all that matters is every choice from the first two games that carry over, and every choice from the 3rd that matter, at the save file made right before the final battle.
Mass Effect 4 starts with that final battle.... and an ending that MATTERS BASED ON YOUR GOD D****D CHOICES BECAUSE F**K YOU EA!
*cough* sorry. Still not over that.
After that battle, the relays are gone. Worlds are in ruin.
I always HATED the idea of Andromeda because it is senseless! We not only have a galaxy to rebuild, but a galaxy that could not POSSIBLY be fully explored. Picking up the pieces and leaving felt wrong to me.
So, no matter what, in that opening level... people win, more or less. The reapers are beaten.
Who blames who for what? How does rebuilding happen? What scientists come up with a replacement for the relays? All post-ending narrative is fed to you in a narrated cut scene, in which you have the ability to make a few choices, for the game to come.
It is 20 years later. You are a new character (not Shepard's child). The first prototype new relay has been built. It is time to expand out from Earth, reconnect with ally civilizations, and rebuild.
Someone better than me with antagonists can come up with a compelling villain. Hell, maybe we can still bring the extra-galactic aspect in... a group of hive-mind aliens has ark ships that recently arrived in the Milky Way. Some species that views all other life as competition, and seeks to expand, galaxy by galaxy, to exterminate all other life, while spreading itself out.
Heal old wounds, and the blame and anger that has grown in time apart with the relays down. Help rebuild, with missions which have multifaceted goals that allow you to somewhat dictate how the rebuild happens, if you favor one power over another, etc. Bring groups of allies together, and prepare for the new, encroaching menace that arrived at the time we can least defend ourselves.
Side quests are exploration. Finding tech or materials that facilitate optional upgrades, and expanding lore. Maybe a group of scientists somewhere have figured out how to overcome indoctrination, and from study of destroyed reaper vessels can provide knowledge they had about past eons, be it the Promethean age, or the ones before. Also, by nixing the ending of the third, we can now allow writers to make a more compelling story for the reapers then the sh*t we were fed in the final minutes of ME3. Let's face it, the "we exist to kill you all to make sure you don't make synthetics that kill you all" was garbage. Go back to ME1. Go back to Sovereign, and what he said. Give the Reapers a real MEANING.
Some individual reaper ships might still be active. They could be optional bosses for huge upgrades, or even, insanely, a new ally: their "race" is all but extinct. If they assist in the rebuilding of relays or defense against this outside force, because of their vast and ancient knowledge that would be lost without them, they are permitted continued existence. With some cure to indoctrination, and enough war ships left over from the war against them, they have no way to rebuild, and could be compliant.
I always hated Shepard not being a part of Andromeda. Total disconnect from the series gone by. Old crew, gone. Why not keep some around his time? Some passed away. A few might not be in communication (at least for this game), but others are around. Maybe even Shepard (your original design, aged 20 years, now an NPC.) Minor encounters only, so as to not impact the story. Maybe due to the Promethean beacon, and close encounters with Reapers, suffering from some kind of dementia. Lucid moments, loved ones close, but no longer capable. The universe at large is just told their former hero retired for a quiet life.
Characters could be fascinating. A heterosexual Shepard (or a fem Shep with Liara) could have kids. The oldest could become a crew member. 16, impetuous, and on a mission to carry on the legacy of the family name... despite being the lowest ranked on the ship. Lesbian/gay Sheps, or Sheps romancing incompatible races, could still have children. Adopted after the war. Story mostly the same from there.
We'd run into friendly faces, or their relatives. We'd run into whole new characters. New races even.
A new game, that fixed 3, ignored Andromeda entirely (or treated it as a spin off... sure it is all happening, way out there, much later, but we focus on home for now), and put you back into the universe you just saved, to rebuild while keeping a new foe at bay.
My biggest worry is lack of dialog/story. You would have to change so much, even just small things, to start a game where consequences of your saves are taken into account. In Dragon Age Inquisition, story is streamlined, many things you did in previous games just didn't matter, and dialog was striped to its bare minimum to account for the changes. And it suffered for that. The more a game has branching parts, the more difficult it is, because you either have to make sure they're all complete, or you have to settle for them all being minimalist but equivalent. I'm probably phrasing this poorly, but that was my problem with DA:I. It felt utterly lacking in depth, and I blame that on all the branches that took place before that game even started.
This game would be worse. You would need a scenario for in quarians lived and geth died, geth lived and quarians died, they co-exist, etc. And that's just one example. Any crew mates died? They can't be in the game later, obviously. So how do you write them so that they are meaningful in the new game, but the game doesn't come up missing something if they aren't there? I have no doubt this would be a monumental challenge for the writers, but one that, if accomplished, would make the world feel all the more real for it all!
Still. I think THAT is how you fix Mass Effect. Original universe, after the war. Rebuild a thing we are already connected to. Faces we know and fought along side being there again.
And make it VAST. Hugely branching, without feeling all the less for the work being spread among possibilities. The original game felt bigger than anything we'd played before, and we felt like the choices we made mattered. BRING THAT BACK. Make a new game that is built on our choices in the previous trilogy, that when we truly step into, after the time skip, feels ENORMOUS.
A game with 2 or 3 HUNDRED hours of spoken dialog, even if, on a completion playthrough, you only get 20 or 30 hours of it... because different possible starting points, and different branches, all feel full fledged, complete... and even different enough that you wonder just how much everything will change by going on that path.
Go back to paragon/renegade, but add some nuance. Add situations where there is complexity to a situation (a paragon route might lead to letting a captive die.... or a renegade option might have some serious reputation harm you have to overcome.) Maybe an option where you try to explain your actions to the crew if, when talking to them, they did NOT approve of an action you took. Maybe too many actions they don't approve of, or two many failed attempts to explain yourself, or maybe them feeling you were manipulating them by telling THEM one thing an other crew members OTHER things could lead to fights, and a party member betraying, or just leaving. Maybe healing is capable later. Maybe you now have a new adversary. Again, it adds realism, depth, and makes your choices more meaningful than "does this make this character happy?"
There is so much that could be built on with this universe, and I invested so much time into the first and second game, and I completed the third game... to such horrible disappointment? I am not against stripping out and casting off the unneeded parts (such as the ending to 3... ANY part of it, or Andromeda as a whole), and fixing things, and making them bigger, smarter, more mature, and... the way it damn well SHOULD BE, again.
I love Mass Effect. I would buy it all again, remastered. If this game was to be made and was so huge we'd be waiting years for it, I would wait, eagerly.
It seemed like the insult that was the end of ME3 could have killed the series. It didn't. Somehow, it hobbled on... but Andromeda was pretty much Mass Effect pulling out a pistol and shooting itself in the head. Without a serious consideration of EVERY misstep, in the original trilogy and the sequel... without a new series that connects to the old in a way that makes us care... without deep, mature, complex writing that makes the universe and characters seem alive and believable... without these things, this series is doomed.
Mass Effect 1 and 2 were A+ games. Mass Effect 3, solely because of its ending, fell to a harsh B-. It would still have been decent, if its predecessors hadn't set the bar so high. But then came Andromeda. A D-. It could have been worse. Maybe, for other series, it wouldn't be the death knell. But the bar was set so high for Mass Effect that such a failure is effectively ruination. Any attempt to make this series marketable, and desirable, again is if the next attempt fills us with awe and wonder the way the first does. A B-grade game won't satisfy us. Neither will an A- or an A. We need a game that is a 99/100...
But we love this series enough that, damn it, we want you to try and make that for us, because we WANT you to draw us back.
Don't let this die.