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So "shadowdepthbias=" without a value works? Never tested that, what is the effect in game?
Did you tested with numbers below full digits like 0.08?
Also try to change "texturegroup_apl_xxx" / xxx =1024 - 512 to "1" if it is "0" could be a LOD issue as well.
Could you elaborate for me exactly what I should change the values of the APL texturegroup?
This is what I see
TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- holger14058 years agoHero+
Set "LODBias=0" to "LODBias=1")
I have not much confidence that it will help with your specific problem, but only you can test that.