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Destructable terrain right now seems limited to certain sections of cover disintegrating if it takes too much damage (or if you've got Annihilation active while using said forms of cover). Actual destructable structures would be nice, but might introduce considerably greater complexity to savefile data structures unless their destroyed state doesn't persist, which if that were the case people would invariably complain about it breaking immersion.
Yes it would be great. What I really want to destroy are Kett camps, does not need to be a real outpost, only the two trucks and crates you find everywhere......
- Anonymous9 years ago
Well, it's certainly odd running pell-mell with your Nomad into those ice stalagmites, and they don't break apart. Some stuff could be damaged here and there. Although nothing really game breaking if they don't. I think Elaaden has a feature when you come about the edge of those sandy cliffs? I haven't tried, but SAM might have warned me about it, if I'm not mistaken.
This could be fun, especially if it adds some complexity to your tactics/driving
MazeOfThorns wrote:
Is it possible to turn off the Kett machinery on Eos? The machinery that hammers the ground is annoying to listen to and who doesn't like blowing up Kett machinery?
From a similar thread
- jpkarlsen8 years agoHero (Retired)
@PandaTar wrote:Well, it's certainly odd running pell-mell with your Nomad into those ice stalagmites, and they don't break apart. Some stuff could be damaged here and there. Although nothing really game breaking if they don't. I think Elaaden has a feature when you come about the edge of those sandy cliffs? I haven't tried, but SAM might have warned me about it, if I'm not mistaken.
If Drack is aboard he will warn you that the edge of the sinkholes may cave. However they don't actually do that.
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