Forum Discussion
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
@VladVonCastein wrote:
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
You was expecting something major from a major choice in a bioware game?
There is never a major choice that makes any major differences, since something else happens to make it almost identical in the long run and i am sure, this Andromeda story arc is gonna end just like Shepard's story arc.....where you have 3 choices that ultimately end the same way....not much difference at all....or it will go the way of Life is Strange developed by DONTNOD that renders ALL choices made prior to the last choice irrelevant.
Though the stories were awesome, its just the endings that outright suck.
- Anonymous9 years ago
Having the turret would ruin planetary exploration a lot. No need to get out of the thing till everyones dead.
- 9 years ago
The solution would be more enemies indoor or entrenched AND of course more turrets for enemies, so you know you are not invincible in the NOMAD
- Anonymous9 years ago
@askavian wrote:
The solution would be more enemies indoor or entrenched AND of course more turrets for enemies, so you know you are not invincible in the NOMAD
Except the enemies as they work right now is the most realistic I've seen so far. Instead of hanging out i the building, or even the next room as you beat up on their buddies, they all run out to help.
- 9 years ago
I like the sound of an armed vehicle, but it's called a Nomad for a reason. The theme was, before they found out how hostile Andromeda was, finding a new home. A nomad is a traveller with no home whose job is to gather resources for his people or find a rich ground of those so they can start farming and eventually move on again. Hence, the outposts.
I wouldn't mind if they made a new vehicle and called it Kratos though.
- 9 years ago
@JamieK81 wrote:
@VladVonCastein wrote:
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
You was expecting something major from a major choice in a bioware game?
There is never a major choice that makes any major differences, since something else happens to make it almost identical in the long run and i am sure, this Andromeda story arc is gonna end just like Shepard's story arc.....where you have 3 choices that ultimately end the same way....not much difference at all....or it will go the way of Life is Strange developed by DONTNOD that renders ALL choices made prior to the last choice irrelevant.
Though the stories were awesome, its just the endings that outright suck.
Well in the original ME trilogy, there are decisions made that can affect the lives or deaths of people you cared about. That's important to me. Whilst I agree that Bioware could have done better for the ME3 ending and it was disappointing to say the least. I have thoroughly enjoyed the journey. Hundreds of hours of fun, many good lasting memories that unfortunate isnt replicated by MEA. In all honesty the last decision I had to make in ME3 wasn't control or synergy or destroy. It was do I sacrifice my life and my future with my love interest or the life of someone who I grew to care about. EDI. Fortunately its a game and I can replay it each time selecting a different option each time, mathematically fair.
- Anonymous9 years ago
I think an immediate solution is simply making your Nomad a bit more heavier when trampling over others, for a start. When I was lazy a bit, it felt so annoying that I couldn't kill a bug by driving over it. As for that upgrade, I think it could be presented very late in the game, and at the cost of something else: place the guns, lose the shields etc.
- irmcghee9 years agoNew Rookie
Using the jump-jets to stomp them flat works pretty well though 🙂