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@VladVonCastein wrote:
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
You was expecting something major from a major choice in a bioware game?
There is never a major choice that makes any major differences, since something else happens to make it almost identical in the long run and i am sure, this Andromeda story arc is gonna end just like Shepard's story arc.....where you have 3 choices that ultimately end the same way....not much difference at all....or it will go the way of Life is Strange developed by DONTNOD that renders ALL choices made prior to the last choice irrelevant.
Though the stories were awesome, its just the endings that outright suck.
Having the turret would ruin planetary exploration a lot. No need to get out of the thing till everyones dead.
- 9 years ago
The solution would be more enemies indoor or entrenched AND of course more turrets for enemies, so you know you are not invincible in the NOMAD
- Anonymous9 years ago
@askavian wrote:
The solution would be more enemies indoor or entrenched AND of course more turrets for enemies, so you know you are not invincible in the NOMAD
Except the enemies as they work right now is the most realistic I've seen so far. Instead of hanging out i the building, or even the next room as you beat up on their buddies, they all run out to help.
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