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@VladVonCastein wrote:
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
You was expecting something major from a major choice in a bioware game?
There is never a major choice that makes any major differences, since something else happens to make it almost identical in the long run and i am sure, this Andromeda story arc is gonna end just like Shepard's story arc.....where you have 3 choices that ultimately end the same way....not much difference at all....or it will go the way of Life is Strange developed by DONTNOD that renders ALL choices made prior to the last choice irrelevant.
Though the stories were awesome, its just the endings that outright suck.
I like the sound of an armed vehicle, but it's called a Nomad for a reason. The theme was, before they found out how hostile Andromeda was, finding a new home. A nomad is a traveller with no home whose job is to gather resources for his people or find a rich ground of those so they can start farming and eventually move on again. Hence, the outposts.
I wouldn't mind if they made a new vehicle and called it Kratos though.
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