The merits of Sequels
Another random topic from me today, was listening to a video from a youtuber called HiddenXperia and he put out a good point about changes made across sequels in his video about Elden Ring being a wake up call to the industry.
In short, he draws attention to the idea that games that stick to their core gameplay and build upon it can often achieve great success by honing their skillset and bringing their game closer to perfection with each sequel. Specifically noting how Bloodborne, dark souls and elden ring were all succesful but you could see the success rising with each improved iteration from the developer.
Comparing this to games where a sequel is significantly different from previous entries because it is trying to keep up with the current trends in games rather than perfecting what it already has.
This has me considering what Sid Meier has said numerous times about the civilization franchise, they dont completely overhaul it with each sequel, they change just enjough for it to be unique but retain enough to be familiar. The 33/33/33 rule, 33% of the game should be established systems, 33% should feature improved systems and 33% brand new mechanics.... i guess the missing 1% is the bugs they iron out and the features they delete? point is, 33/33/33 rule.
Ok disclaimer before this next part, I liked the 2nd half of Andromeda, just took some getting used to, so this isn't meant to be a hate session!
Now to draw this all back to Mass Effect. The first 3 games i personally believe nailed this, a few improvements, a few completely new features and a few things basically untouched. Then i bring up Andromeda, it was SO DIFFERENT. Could feel it immediately. They brought in the new and improved vehicle, they tried to make a enormous galaxy with dozens of worlds, they removed the combat wheel (still the biggest mistake, BRING IT BACK (or at least optional), they added jumping which sounds minor but it completely changed the dynamic of combat and reduced the importance of cover. Then in dialogue they added the emotions to responses, setting up outposts on planets, a whole new set of enemies, the removal of class selection and how acquiring abilities worked.
You can see just from the things i've listed that the vast majority of the original trilogy was changed in some way. It made it hard to enter this game and say "ahhh mass effect, ive missed you". Instead it felt more like a new IP space exploration game with the ME logo slapped on it and the aliens carried across for dialogue. Basically entered Andromeda "oh I can jump, where TF is my combat wheel? What the, i dont have a class system?"
For ME5 which is early in development I personally hope some devs see this and consider Sid Meier's 33/33/33 rule. you know the saying, if it aint broke, dont fix it
1) I'm curious what other people think, did andromeda just change too much and it didnt pull together well? SHould it have changed more? Was it just fine but needed more time (for the love of god please no "crunch" or "rushed too early" comments).
2) Do you think ME5 should keep building on andromeda and try new things? Or try find a happy medium between new and old where Bioware can use their experience to craft a masterpiece?