Forum Discussion
"Only the 4k trailer from December last year had Sara in it. The rest was all Scott. The official Sara Ryder trailer didn't come till the release of the game."
No, the E3 trailer from 2016 also featured her, plus as you rightly said the official Sara trailer.
"And let's make one thing clear. Just because there was a trailer like that doesn't mean this never happened:"
Well, actually it means exactly that, a game company will not change the face of a main character after it was shown in several major announcements.
As for the picture, I saw it before, its either fake or an early design.
Beauty is always in the eye of the beholder. My wife for example thinks that Scot is not attractive at all. 😉
Imho the Sara Ryder we have in the game is a completely fine looking Women, the default Femshep in ME1 and 2 is way less attractive then her. (And nobody cared about that back then.)
But the main point here is that this game allows you to create your own character, so if you don't like how Sara looks you can create your own Sara.
You're really just pulling this thread off track now.
This thread is about the development hell that ME:A apparently went through and I just said that it explains a lot although I can't blame the odd changes to Sara's face with that.
So that point still stands. Regardless of your personal views, I still fail to see a correlation between making Sara Ryder totally different from the model they used for her and why they made her face rather clownesque and cartoony which many people will see as ugly, especially since it's not the general look of the game. She is the odd one out and that's what makes it extra weird. But even then I cannot think of a reason why they would do that. Reading this article did give me lots of insights about many odd things in this game like the poor lighting and audio work, but the simple point still remains, I do not see a reason there that explains what has become the poster version of Sara Ryder.
So my quest for answers continues!
- Anonymous8 years ago
pilloried..
Someone has a dictionary..
As for the article, read it start to finish. Doesn't surprise me. It is how the game feels really. But I still enjoy playing it.
Just started replaying Mass Effect 1 and boy o boy.. what a clunky game that is, I remember when it came out thinking it was the best game ever.. but compared to ME:A.. it's a horrible mess.
And ME:A is a horrible mess...
ME:1 puzzles are awful.. the Mako.. haha.. physics omg. The starwars like combat.. wheres 99% of all shots miss your target. Then there's the random crashes etc.
At least ME:A looks alot better. Animation issues aside.
I'm glad the added the Nomad back to ME:A.. I missed it in ME 2 & 3. Which I'll be replaying soon.
Overall.. I'd have really liked to see how ME:A would have turned out if it had had 5 years of work. With 30 planets.. imagine that. 30 planets.. of adventures, exploration, other races.. huge stories.. instead we got 7 and 2 races..
- holger14058 years agoHero+
@EgoMania wrote:
You're really just pulling this thread off track now.
I see that differently, it is important to know if they really did make this decision or not. Especially in regards to the development processes.
Imho, and I said it in the post before, I don't think that the looks of the female main character is in anyway crucial for the quality of the game nor do I belief that there was any "Big Thinking" behind it. Or in other words, I don't believe that the problems in the development process had any influence on the look of Sara Ryder.