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I am having a bit more trouble with the players then with the enemies, though I am a bit tired of some of the "dogs" just seemingly coming out of walls and pushing me all over before biting me.
As for the players, because so much value and so many awards are reliant on "kills" people constantly rush in front of each other to try and get the kills. Which also means that certain classes that are just flat out meant to be melee charge melee charge characters end up doing everything while you get to sit around and waste your time not improving.
The pay in credits isn't exactly ruined if someone else makes there best effort to get every kill, but it still isn't great and leaves people struggling to get boxes which are needed to progress. Since that progression slows down to a crawl and leaves people groaning in bronze through twenty some matches praying for an uncommon weapon, it definitely makes hurts the experience.
I would prefer most of the awards be shifted to points earned rather then kills. I would also prefer weapons that keep up with charger melee attacks. I would also like to know why there are assault rifles that can spray and pray to mow down multiple targets where sniper rifle headshots barely do half of the shields or health in damage.
the krogan vanguard for example gets screwed if they ARENT out in front getting kills because people WILL REPEATEDLY kill steal them costing them their rage. the real question is (and im not TRYING to make people look stupid) why anyone is playing any class that ISNT melee focused since the 1 damage related armor in the game right now adds.. wait for it... 75% MORE MELEE damage!? much easier to cry about guns being under-powered than just wait for the gun focused armor to get released huh? they should just rebalance the entire game every time they release the new armors right? NOO! THAT would be stupid!
the dogs getting you out of nowhere is an issue they need to work on, its mostly because you cant zoom the camera out though.
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