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No, nothing important will be lost except for a bit of story. They aren't hard to do and don't take much time. Simply listen for SAM to speak up as you near an encounter. If he say's something, it usually means there is something there of note. If you do that as you're driving around to complete major missions you'll have them completed in no time.
@haekaula wrote:
No, nothing important will be lost except for a bit of story. They aren't hard to do and don't take much time. Simply listen for SAM to speak up as you near an encounter. If he say's something, it usually means there is something there of note. If you do that as you're driving around to complete major missions you'll have them completed in no time.
Some of them are pretty bad though. I love the game but seriously...
Like on Aya. The shuttle pilot needs things for outposts and can't get in the city. So I'll go grab them.
He gives me a list of three things. I enter the city and run all the way to the other side.
I grab the first thing and instead of prompting the second,it tells me to take that thing back to the shuttle pilot.
C'Mon man.
And those missions that involve leaving the planet,then the solar system,travelling to another system,then another planet,checking your loadout and squad,landing on the planet,travelling across the map and when you finally get there,all it is is a single question and answer and it sends you to another planet in another system to do it all again.
There are missions that involve three or four planets like this. Half an hour of travelling to do 14 seconds of content. Most of it is just loading screen animations.
Like I said...I love the game but it gives new definition to busy work.
When I notice that I am using fast travel a lot...I know the game is losing me.
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