Anonymous
13 years agoweapon mods bug
hi, i have a problem in the mission priority: Mars. when i get the weapon mods, the pop-up in the right angle on the screen doesn't appear and i can't modify my weapon. is there a solution for this o...
got the same problem, got an imported savegame from me2 too
I found something while snooping in the save file with gibbed editor
There is 5 slots in weapon mods option, likely for the fact that you can have 5 weapons on you
every one of those actually had either sniper rifle or shotgun in my case.
I just started a game without installing weapons mods on my weapons, will say if it's change anything
Finally found a way to bypass the bug : unless you picked up at least 2 mods for each of the 5 types of weapons (assault rifles, shotgun, sniper rifles, submachines guns and Heavy pistols) DO NOT MOD YOUR WEAPONS
rookieone: you can not mod your weapons prior to picking the first mods during Mars mission. The problem is that while you can pick up the mod (for example from the cafeteria during Mars mission), it's not unlocked thus you never see it in the weapon modification screen.
Since this bug is most probably never going to be fixed, maybe there is a way to edit our saves to unlock missing weapon mods using Gibbeds Mass Effect 3 save editor? Does anyone have any idea how?
EDIT: Found this:
heres a list of weapon mods they are all in player veriables like the weapons.
NOTE:DO NOT MOD THEM PAST LEVEL 5 MODS OR YOU END UP WITH NO BONUS.
i didn't see any .flags for the weapon mods so i don't think you'll need them.
for the smg
SFXGameContent.SFXWeaponMod_SMGStability
SFXGameContent.SFXWeaponMod_SMGMagSize
SFXGameContent.SFXWeaponMod_SMGDamage
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGAccuracy
for the pistol
SFXGameContent.SFXWeaponMod_PistolStability
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
SFXGameContent.SFXWeaponMod_PistolMagSize
SFXGameContent.SFXWeaponMod_PistolDamage
SFXGameContent.SFXWeaponMod_PistolAccuracy
for the shotgun
SFXGameContent.SFXWeaponMod_ShotgunStability
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
SFXGameContent.SFXWeaponMod_ShotgunDamage
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
for the sniper rifle
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilatio n
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleConstraintD amage
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
for the assault rifle
SFXGameContent.SFXWeaponMod_AssaultRifleStability
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleForce
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
Will try it.
I found the following solution.
1. Open the save in Gibbed
2. Go to Raw >> Plot >> Player Variables
3. Open the Collection editor
4. Press "Add"
5. In "Name" enter the name of mod, in "Value" enter the rank of mod
6. Press "OK"
7. Go to Uncategorized >> Treasures
8. Open the Collection editor
9. Select the members whose name corresponds to the level where found unreported mod (for Mars it's "Biop_ProMar")
10. Go to Items and open the Collection editor
11. Add a line with the name of mod
12. Press "ОК"
13. Save the file.
In game load edited save.
Name of mod can be found here: http://www.progamercity.net/xbox/6370-mass-effect-3-gibbed-save-editor.html
Finally found a way to bypass the bug : unless you picked up at least 2 mods for each of the 5 types of weapons (assault rifles, shotgun, sniper rifles, submachines guns and Heavy pistols) DO NOT MOD YOUR WEAPONS
Nope, that doesn't work. That bug appears as soon as you pick up your very first upgrade on Mars (the one near the bench), and I never touched a bench before that point.
Shame on you, Bioware/EA. I doubt I'll buy the next ME. And of course I definitely won't buy any more EA **bleep**. And you'll still ask yourselves why that company is so hated...
I'm still hoping there will be a fix to this...
I'm not touching the game until it's fixed. And definitely won't buy another ME game is this bug is never fixed (looks like it won't be).
Ugh...