Anonymous
13 years agoweapon mods bug
hi, i have a problem in the mission priority: Mars. when i get the weapon mods, the pop-up in the right angle on the screen doesn't appear and i can't modify my weapon. is there a solution for this o...
rookieone: you can not mod your weapons prior to picking the first mods during Mars mission. The problem is that while you can pick up the mod (for example from the cafeteria during Mars mission), it's not unlocked thus you never see it in the weapon modification screen.
Since this bug is most probably never going to be fixed, maybe there is a way to edit our saves to unlock missing weapon mods using Gibbeds Mass Effect 3 save editor? Does anyone have any idea how?
EDIT: Found this:
heres a list of weapon mods they are all in player veriables like the weapons.
NOTE:DO NOT MOD THEM PAST LEVEL 5 MODS OR YOU END UP WITH NO BONUS.
i didn't see any .flags for the weapon mods so i don't think you'll need them.
for the smg
SFXGameContent.SFXWeaponMod_SMGStability
SFXGameContent.SFXWeaponMod_SMGMagSize
SFXGameContent.SFXWeaponMod_SMGDamage
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGAccuracy
for the pistol
SFXGameContent.SFXWeaponMod_PistolStability
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
SFXGameContent.SFXWeaponMod_PistolMagSize
SFXGameContent.SFXWeaponMod_PistolDamage
SFXGameContent.SFXWeaponMod_PistolAccuracy
for the shotgun
SFXGameContent.SFXWeaponMod_ShotgunStability
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
SFXGameContent.SFXWeaponMod_ShotgunDamage
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
for the sniper rifle
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilatio n
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleConstraintD amage
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
for the assault rifle
SFXGameContent.SFXWeaponMod_AssaultRifleStability
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleForce
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
Will try it.
this solution worked like a charm (using the Gibbed savegame editor)