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GigaChadEnhance's avatar
9 years ago

What Andromeda Multiplayer has Done right.

I have been vocal about my criticisms of the multiplayer on these forums, but I haven't expressed what I like about the multiplayer, so here we go. 

1. Characters

         I see a lot that people think the characters aren't distinct from another, but I don't agree. I feel as if every character (except for male/female humans but obviously) feels different from others. I think the only valid thing is that since powers are underwhelming, they can all feel samey since they don't pack their own individual punches, but I can feel the differences and I like them. 

2. "Feel"

         It's a few different factors, but the game feels good (atleast on bronze where it's balanced correctly, but that can be easily fixed). The controls are good, easy to memorize and not weird to use. Jump packs are something I never knew I wanted in Mass Effect, now that I have them I love them, and have a hard time playing ME3 multiplayer without them. Every gun sounds unique and good. Each enemy race and playable race feels unique. An overall good experience, atleast in bronze. 

3. No Fundamental Issues

        I don't see this talked about much, but it is a huge deal. Every problem with multiplayer can be patched. Nothing is really a "core" issue. Guns suck above silver? Buff em. Powers suck and have high cooldowns? Buff em. Enemies are bullet sponges? Nerf em. The game should have come out in a better state BUT no problem can't be fixed.

4. Free DLC

         We have already gotten a free character and getting some sort of event tomorrow for free of charge. How many games come out these days with free DLC? Not many at all. Let's hope it continues and we have a great road ahead of us like in ME3. 

Thank you Bioware for delivering what is atleast a good template to be fixed and already delivering some fixes tomorrow. Even though I am vocal about criticism, I love the game and hope for it's success. 

          

6 Replies

  • You're forgetting to mention another thing ME4 multiplayer has done better than ME3.

    Rewards from multiplayer in ME4 singleplayer are basically symbolic and aren't grind2win.

    One can't fastrun ME4 singleplayer and get the best outcome only because they grinded in multiplayer - this was possible in ME3. 😉

  • Ah yes very true. I did like how multiplayer played a role in the game, however I think it was bad that you HAD to do it to get the best possible ending. I think strike teams are an excellent system, one that I use often and even have the app to manage. 

  • My only issue with characters is unique skills. Compared to their previous game they had characters with completely exciting and unique to MP skills - which as I said, were DLC characters, but that should have been built upon. Things like Turian havoc soldier in 3 compared to turian havoc in Andromeda (which is like a washed up version of the former).  N7 paladin with omni shield, Krogan warlord with skills specifically designed to enhance your hammer, N7 destroyer with suit functions. Geth had things that made them special, the only thing like that here is Krogan rage. 

  • I think that issue is more intended. This game plays far different than it's predecessor, and to throw all of these crazy classes into the mix straight out of the gate would be a bit over whelming. I kinda like playing my more simple characters until more crazy ones are released. Look at the Krogan Gladiator, very strange and cool class 🙂 

  • SofaJockeyUK's avatar
    SofaJockeyUK
    Hero+
    9 years ago

    To be honest, the idea that 'full destroy' was the 'best' ending is a myth.

    There is no canon 'best' ending (but I digress)...

  • Sunnyhat's avatar
    Sunnyhat
    9 years ago

    Here's a thing... in ME3 initially we had similar boxes to buy in the Store. Just with different names. Over time a few where added, including a much needed bulk-supply pack with the regular consumables. Because at some point even BW realized how incredibly tedious it was to buy the small packs over and over and over again just to recharge your medi-gel.

    5 years later the new ME:A comes out and we are once more faced with nearly the same starting boxes, but multiplayer wich is (in all honesty) almost identical in nature to the original. Why is there no bulk pack for supplies in the store? We ALREADY learned this lesson. It's like they're deliberately taking a step backwards from already established solutions.

    There are so many things that "bug" me about this game (har har) but this one is just ... odd.

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