Forum Discussion
@iKillOrDieTryN wrote:
@PretzleMe wrote:
It's possible quicksave was left out by accident, but I'm not sure especially given how far they go to limit our ability to save at different times.
And due to those limitations, I have to ask, what's the big deal with saving that game developers feel the need to limit our ability to do it?
I can understand not letting us save during combat, but outside of that, why not?
There was a part in the vault where I am playing at a higher difficulty (no new game plus because I refuse to do that right now) and I meet the destroyer for the first time at this level. Every time I died, I had to fight a bunch of other remnant and it wasn't that they were too hard to deal with as much as it was tedious.
Isn't dying in a game punishment enough even if I get to start right back where I died? It's not like I am okay with dying. I am trying to win.
It's like game developers think that if they don't make death suck I am going to want to die in the game or something.
you can save just not during a main mission. i don't understand the need to save during the mission its pointless to start something then just up and quit. if there is a choice and you wish to see everything and reload the game you can still do it with auto save just make sure you go back far enough. i noticed that the game likes to auto save 4 times in 30 seconds and it confused me at first when i tried to reload and make a different choice then i noticed that i needed to go back more.
I guess you never had visitors show up 5 mins after you start something then - or a kid get a booboo that immediately needs mummy attention, or the phone ring, or your dog decide it wants attention or...
Loads of reasons why people need to stop in the middle of a game.
Loads more reasons why people may want to be able to save it themselves.
I'm more curious how one save can corrupt dozens of others.
See my "come on game" thread.
I need to get a working save editor for this game for ridiculous moments like this o_O