What Multiplayer Needs Going Forward
The vague things stated in the patch notes look like steps in the right direction (but idk almost been a day and still no details on that so... cool) but here are still some underlying problems that exist in multiplayer that need to be addressed soon. I will list them in order of importance and if you agree please upvote and comment because that's the only way they see 🙂.
1. Character Progression.
Character leveling in the multiplayer is so incredibly slow for a few reasons. Firstly, characters don't level as a whole class anymore, they level individually. I understand why because of the whole mix/match skill thing in singleplayer but I believe that feature, to remove leveling as a class, is the most important thing that is hurting multiplayer and it def. needs to be changed back to how it was in 3. The character selection screen was a lot more sleek and aesthetically appearing as well by selecting by class.
Character leveling is also hampered by the lack of bonus xp for "any/any", which means random for map and enemy. In ME3 there were hefty bonuses 25/15 ish percent xp if you chose random, now there isn't. This was a good feature and rewarded challenge (since yes some factions are just more difficult. In Andromeda it goes Remnant, Outlaws, and Kett). This should come back soon as well.
Also xp just seems to be gained slow, a small 10 percent increase to all xp would be nice.
2. Powers and Their Lack of Effectiveness
I didn't see mention of powers on the vague list of changes and as of now we still have no details so here we go. A vast majority of powers suck in Andromeda. There are very few classes in the game that run a solely power build and be successful. If enemy health is reduced tomorrow, it would help but I think cooldowns are also a major problem. Even with 100 percent recharge speed, your core ability (say turbo charge for solder) has a 10-15 second cooldown. That is just far too long for a class that relies on gun damage. Biotic charge has a low cooldown, that and melee damage being viable is why the meta is play melee/vanguard or go home. I have a few simple solutions on how to fix this. You can either just reduce a lot of power cooldowns and increase damage on them (slightly if enemy health is reduced) or what I think would be better would be go back to a 200 percent cooldown system. The minimum weight mechanic so you can have two weapons and retain max cooldown speed is nice but it's not a bonus anymore. "Oh hey you are using low weight bad guns your powers recharge at NORMAL speed now". I propose lowering the minimum weight but making the bonus 200 percent. This way I can run low weight guns that don't do anything and still be effective on power classes. (Singularity ESPECIALLY needs a cooldown buff, that cooldown is insane).
3. Skill Points from Card Packs
At first, I thought getting more skill points from card packs was cool, but then I realized it's only cool because it's easy for my common/uncommon characters, but it's hard for everything else. (I am going to squeeze 4 into this point too just to not have this post too long, it connects so yay). With characters requiring rank X to be the most effective, it creates an issue, of where rng directly affects your strength. It kind of does so with guns, but not like how skill points do. At rank X of a character, you get 25 skill points. That is huge. That is almost maxing out a single skill. A rank 1 character isn't nearly as effective as a rank X, and I think this can be solved with two solutions. Characters should only go up to rank 5, and each rank provides 5 skill points. This way it's not as much of a grind and lower rank characters (say rank 2 or 3) can be more close to the max rank character. (This is where point 4 comes into play) I think the amount of credits you get per match needs to be increased. It has been researched that it would take 450 hours of non stop gold grinding to get everything in the game CURRENTLY. That is absurd, and I think I know why. Full extracting on silver only grants enough credits for ONE tier 2 pack. That's not ok, especially with how much more of a challenge Silver is from bronze. Here are my proposed fixes for credits (not all of these need to implemented but atleast 2). Completing objectives faster no longer rewards bonus credits, this needs to be implemented. If you get a weapon/character/mod out of a box that you don't want, you can scrap it for credits. Not an insane amount of credits, but not a pitiful amount either. The amount of credits for completing missions simply needs to be increased. For full extractions, bronze should reward 15k (without time bonuses on objectives). Silver should award 40-45k (without time bonuses on objectives). Gold should reward 55-60k (again, without time bonuses). I can see how Silver would allow you to get an absolute * ton of basic packs, but really none of that stuff is that great and eliminating a lot of the grind for common stuff really wouldn't be a problem, if anything it could help players ease into harder difficulties (which I hope are easier with the enemy/gun changes).
These are all the changes I propose, again if you agree please upvote and comment. Thank you for reading. (Re posting because it looks like it didn't post the first time)