@fudgietroll wrote:
I never played SWTOR so I just have the KOTOR version, which is applicable. Revan was an individual you start out having no real emotional attachment to, then as you go along you find out more about them until WHAM they're back and screwing with the main antagonist's master plan. Alec is similar. We encounter him, couple brief interactions with him, he dies so we live, Daaad, etc., then we begin to find out more about him, including some of his off the books stuff, and he becomes more interesting, and we get a better idea of how he works, which is what got us to questioning his death in the first place. Really, if he comes back, the only way it works is if he pre-planned this and set it up so he could "die" in the first place, although we were probably not supposed to cut it as close as we did.
Well if I remember right you end up being Revan in the KOTOR series. In SWTOR he comes back as a raven lunatic set on vengeance against Vitiate. There are a couple of flash points (SWTOR dungeons), one on the Republic and one on the Empire side. I guess on the Republic side you set him free from his prison and on the Empire side you defeat him but just before he disappears again he does some 2 minute emo speech.
Then he comes back later in the main story line where his personality is split and his dark side is still trying to blindly confront Vitiate who is using him to come back himself. In the end Vitiate escapes and you have to beat Revan after which his two sides are reunited and he dies. So he has two comebacks in SWTOR. Vitiate also has a few and this create called Kephess also comes back a couple of times. All in the same game and there are actually more characters that have surprise returns left and right.
If you haven't played SWTOR though I get why you may not see the issue, but for me they threw us to death with this gimmick and just wish they'd stop using it multiple times in each story. Look at it this way:
Main Ryder: dies in the story and has to be ressurrected
Twin Ryder: in coma after accident comes back later
Ma Ryder: presumed dead, comes back in stasis pod
Dad Ryder: ?
Do we really need another Ryder that's pulled out of the story and comes back?
To me it's just really getting old and by doing this multiple times in one game, it destroys the actual sense of loss. I want a story to have meaning and that it takes me through emotions. When people die and get up again left and right, the sense of loss is negated. And when that happens the "surprise" return is also lessened because you were sort of expecting it to happen.
Particularly after the Ellen Ryder discovery, the gimmick is used. It's supposed to be a powerful thing but by using it left and right so casually it loses its value.
That alone is reason enough for me to not want Alec to come back and to wonder why BioWare are not able to write stories anymore that don't involve multiple people coming back from the dead. If Alec is supposed to work out like Revan as you described it, they should've left Ellen and the twins alone on that. Then it could've been special.
I mean what are you suggesting? That ME:A2 is planned to be a game where you play Alec or Ellen Ryder?