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@NueeArdente wrote:
They wanted an open character design with lots of options but the limiting factor they built in was they wanted to make it so it was controller friendly I suspect.
This of course negates all the advantages that a PC has over a controller which are multiple keybinds which bites for PC users as that is one of the key reasons to play on a PC over a consol.
Hey! Don't go blaming us controller users for this... at least not entirely, lol.
But seriously, you can map a lot to a controller. Not as much as you can with a keyboard but after making a few custom controller profiles myself, I know we could have easily had more than 3 powers. Besides, it has been awhile since I've played Inquisition, but I remember using a controller for that one and having more than 3 powers active at once.
Considering how many different abilities I go through in FFXIV using a controller, I'm confident in saying that its not the controller's fault we're limited with abilities and the profile system.
At any rate, I can see what they were going for with the profile system...IE different play styles for different situations, but the problem is that you can essentially use almost every play style in every situation. I think the only exception would be fighting something like a Fiend where you want to remain long ranged since it does that one-shot-grab-smash thing. I tried to do different profiles, myself, just to have more viability and ended up sticking to mostly just one profile unless I wanted to just spice things up for fun.
If they wanted a system like that, they should've made the abilities a little less homogenized, I think. With the exception of Combat abilities, because #bleep# those ammo capacity abilities. 😃
- Anonymous9 years ago
@sirexodus84 wrote:
At any rate, I can see what they were going for with the profile system...IE different play styles for different situations, but the problem is that you can essentially use almost every play style in every situation.
And I would have to try a successfully implemented version of this to be able to judge it fairly. Right now, it seems/feels too inconvenient to be switching profiles and or favorites with powers due to cooldowns.
Outside of that, I prefer to just pick one way to go and stick with it but have there be advantages and disadvantages. As you pointed out, it all seems a bit the same. For the most part, it doesn't seem like the advantages/disadvantages (if any) are significant enough period. Even among many of the weapon types, I don't know.
Either way, I picked one profile, stuck with it, and would spend points to raise that profile. And perhaps that also hurts switching profiles as well. I mean to have those profiles to their maximum, you would have to adjust how you spent points as well.
- 9 years ago
Instead of 4 profiles and 3 powers per profile, I wished they had 2 profiles and 6 powers per profile. That would significantly improve the fun factor of the game. These days I mainly use 2 profiles, a long range one with my infiltrator profile and a close quarters one with my vanguard profile. 3 powers in a profile is limiting and cool downs when swapping profiles are not fun either and doesnt make sense during an intense battle. There are plenty of powers that I feel are fun but secondary powers that wont make it to the top of the 3 power list... I loved singularity in the original ME series but now I hardly use it.
- 9 years ago
we are limited to 3 powers because of console peasants with like no buttons on their pads and Bioware extreme lazyness to make normal UI for PC which would allow to make use of more abilites.
DA:I suffered from same problem. In late game u can use like 10 abilitites that do good combos but could have only 6 active bcz consoles cant handle that much buttons...
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