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They wanted an open character design with lots of options but the limiting factor they built in was they wanted to make it so it was controller friendly I suspect.
This of course negates all the advantages that a PC has over a controller which are multiple keybinds which bites for PC users as that is one of the key reasons to play on a PC over a consol.
Ditto for the TEXT option in multiplayer being gone. That also bites. But then console users don't type. So you can't tell the fool who is chomping and grunting with an open mic to turn the darn thing off. (seriously he didn't say one word just disgusting noises all match long till I figured out how to mute him.)
The only advantage I can see to profiles is swapping them out according to enemy type. Some are more resistant to biotics than others for example. First Architect I encountered taught me my adept needed something else going on for that fight. So perhaps you make a profile specifically for that situation.
Cross-platform game design is the worst in general. Give me an old fashioned PC game any day, and hundreds of key binds. Reducing the number of inputs to console controllers without adding nested menus is impossible, so the game is click-click-click a lot of the time while going through menus.
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