@hedop85 wrote:
Well the production cost is determined by several factors. Firstly I'm not exactly sure that the Witcher 3 cost 72 Mio, I would need a source for that. That seems pretty excessive tbh especially if you consider that CDPR is basically a one trick pony in that their only game is the Witcher Franchise and they have never had sales as big as that so I wouldn't even know where they could get the capital from... nevertheless if that is true you also have to consider things like: how long did EA actually spend on that game? TW3 was in developement for ages and it showed. Secondly how much do they pay? That also effects the quality of the work.
There are other factors but I agree with panda... it's how you spend that money and tbh to me it's still surprising that a small time company like CDPR managed to spend their money on their first project of this scale so much better than EA with years and years of experience. It's a testament to their lack of professionalism and knowledge.
Just the basic pre-DLC Witcher 3 costed about 81M$, and was in development for 3.5 years. CDPR was very open with the development process as You can read e.g. here: https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
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CDPR originated as CDP, which was a publisher for a huge number of games in Poland (like original Baldur's Gate for example, but also Mass Effect 1), and was actually quite famous for their fantastic localizations. They were also responsible for GOG, which while not the biggest digital game distributor (that would be Steam, right?) is growing in significance for many year, and started with a nice premise of no DMR, and with idea of bringing back many old titles adapted to modern machines. Eventually, while Witcher 1 was not as famous world-wide it was absolutely adored in Poland, and CDPR immediately gained huge number of fans with the game and with their very open and pro-gamers approach (e.g. when they released Enhanced Edition for W1 they offered it for free to all the people who had previously bought the original game - and please note that at that time those games were mainly offered on CDs rather than with digital copies). Witcher 2 was even greater hit since the engine CDPR developed was recognized globally as limit-breaking (or computer requirements breaking...), almost-state-of-the-art at that time. Both Witcher 1 and Witcher 2 were moddable, and actually there are quite a few mini-adventures for Witcher 1 created by fans and other parties, some of them even incorporated in the current digital releases. With Witcher 3 CDPR proved that they are always eager to change and grow better with each successive game - W3 is a masterpiece comparable to some past breakthrough-cRPGs like Fallout 1 and 2 or Plansescape: Torment. Sure, W3 is not *perfect*, and there are some issues with it that many people are unhappy with, but there is no denying that both the game and Devs set some new standards for the genre, and that many AAA competitors are not even *hoping* to meet those standards with their current titles...
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So yes, CDPR is not as "fresh" and "poor" and "out of nowhere" as some would assume, but still it is surprising that so few other companies are *truly* interested in learning by the good example... :-(