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Funny thing is that they look the best with labial and face expression among other human-looking species in that game. The reason could be pretty much that, because the base model is basically the same, only with different patterns or hues of blue. But I agree, back in the trilogy days, Nassana looked different from, Liara, who looked different from Shai'ra, who looked different from Liara's asari father.
Although not gamebreaking, it does give a feeling of laziness and rush about aspects of game production, specially upon details. Even Lexi was copy pasted.
- 9 years ago
Yeah, the Asari's sticks out the most to me personally.
I'm hearing complaints about the humans, but it hasn't bothered me yet (Although, I will probably start noticing it more now that it's been brought to my attention).
Even random, "not too important", Asari characters were done well in the last game. You can tell somebody put a lot of effort into Samara's Ardat Yakshi children (especially the youngest one), or the Asari that turned green from the Thorian (I believe). They all look like their own character...
Is it because they were forced to use the frostbite system, instead of the old one?
The only theory I have (outside of pure "lack of caring"/"pure laziness" as you stated), is that they did not have enough time to do anything because they were rebuilding everything for the new frostbite system (Which almost seems worse than the old one).
Even so, they had almost 5 years to complete this, as opposed to the 2 years they had to complete Mass effect 3.
- 9 years ago
Yeah they put more work into each of the different weapon groups (sniper, pistol, assault rifle, shotgun) in terms of different skins than they put into the Asari race. Actually that would be ok if ME:A would be a sequel of the Call of Duty game series where npc are nothing more than targets to shot at.
But ME:A is an action rpg if not a full rpg with focus on quest above action. And in a game like this, only two different faces for an entire race is a crime imo that is very difficult to forgive.
- Anonymous9 years ago
Well, you do have all women with the same stature, men alike. It's not a new issue. If they are making different people, they must be really different. Plump ones, skinny ones, taller, shorter. MEA has mainly fit people, each gender with a fixed height. That stretches, of course, to all other races.
Even some NPCs are not happy with it, given they appear floating half-meter high here and there.
- 9 years ago
@PandaTar wrote:
Well, you do have all women with the same stature, men alike. It's not a new issue. If they are making different people, they must be really different. Plump ones, skinny ones, taller, shorter. MEA has mainly fit people, each gender with a fixed height. That stretches, of course, to all other races.
Even some NPCs are not happy with it, given they appear floating half-meter high here and there.
Well, no...how much people could one cryo ship take in? 20.000 or something? So it probably was a chance like 6 right in the lottery to get on board of the Hyperion, same for the Asari and the other ships. I assume one would require a certain fitness level to stay on the list. They dont want people who weight to much to be a burden for the others. Everybody has to give 100 percent for the community bla bla bla and so on. Got the hint? ^^
Same for the size, standard sized cryo pods, unthinkable to have 2 meter cryo pods between the many 1,70 ones, same for the beds in the standard colony size beds on the new golden worlds and the standard uniform...
- 9 years ago
____________
Yeah they put more work into each of the different weapon groups (sniper, pistol, assault rifle, shotgun) in terms of different skins than they put into the Asari race. Actually that would be ok if ME:A would be a sequel of the Call of Duty game series where npc are nothing more than targets to shot at.
But ME:A is an action rpg if not a full rpg with focus on quest above action. And in a game like this, only two different faces for an entire race is a crime imo that is very difficult to forgive.
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(Sorry for the edits, getting use to posting on here)
I agree completely. Things related to weapons, abilities, and combat were done extremely well in my opinion. I don’t think I’ve heard too much complaining about that. However, I would have gladly settled for ME3’s combat, if it meant getting the RPG elements improved… The RPG side is what makes me a fan, the combat is just a plus.
Honestly, I think this might an overall problem with many games today. Developer’s eyes are turning into dollar signs when they see how much money online play gets, so they care less and less about solo campaigns and the elements that entails…
EA was responsible for Star Wars, and they completely abandoned the entire solo campaign. Didn’t even attempt it, I believe.
It’s either because they love cutting corners, or they only care about elements relating to the online multiplayer portion of the game (or both).
- 9 years ago
Yeah, the Asari's sticks out the most to me personally.
I'm hearing complaints about the humans, but it hasn't bothered me yet (Although, I will probably start noticing it more now that it's been brought to my attention).
Even random, "not too important", Asari characters were done well in the last game. You can tell somebody put a lot of effort into Samara's Ardat Yakshi children (especially the youngest one), or the Asari that turned green from the Thorian (I believe). They all look like their own character...
Is it because they were forced to use the frostbite system, instead of the old one.
The only theory I have (outside of pure "lack of caring"/"pure laziness" as you stated), is that they did not have enough time to do anything because they were rebuilding everything for the new frostbite system (Which almost seems worse than the old one).
Even so, they had almost 5 years to complete this, as opposed to the 2 years they had to complete Mass effect 3.
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