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Funny thing is that they look the best with labial and face expression among other human-looking species in that game. The reason could be pretty much that, because the base model is basically the same, only with different patterns or hues of blue. But I agree, back in the trilogy days, Nassana looked different from, Liara, who looked different from Shai'ra, who looked different from Liara's asari father.
Although not gamebreaking, it does give a feeling of laziness and rush about aspects of game production, specially upon details. Even Lexi was copy pasted.
Yeah they put more work into each of the different weapon groups (sniper, pistol, assault rifle, shotgun) in terms of different skins than they put into the Asari race. Actually that would be ok if ME:A would be a sequel of the Call of Duty game series where npc are nothing more than targets to shot at.
But ME:A is an action rpg if not a full rpg with focus on quest above action. And in a game like this, only two different faces for an entire race is a crime imo that is very difficult to forgive.
- Anonymous9 years ago
Well, you do have all women with the same stature, men alike. It's not a new issue. If they are making different people, they must be really different. Plump ones, skinny ones, taller, shorter. MEA has mainly fit people, each gender with a fixed height. That stretches, of course, to all other races.
Even some NPCs are not happy with it, given they appear floating half-meter high here and there.
- 9 years ago
@PandaTar wrote:
Well, you do have all women with the same stature, men alike. It's not a new issue. If they are making different people, they must be really different. Plump ones, skinny ones, taller, shorter. MEA has mainly fit people, each gender with a fixed height. That stretches, of course, to all other races.
Even some NPCs are not happy with it, given they appear floating half-meter high here and there.
Well, no...how much people could one cryo ship take in? 20.000 or something? So it probably was a chance like 6 right in the lottery to get on board of the Hyperion, same for the Asari and the other ships. I assume one would require a certain fitness level to stay on the list. They dont want people who weight to much to be a burden for the others. Everybody has to give 100 percent for the community bla bla bla and so on. Got the hint? ^^
Same for the size, standard sized cryo pods, unthinkable to have 2 meter cryo pods between the many 1,70 ones, same for the beds in the standard colony size beds on the new golden worlds and the standard uniform...
- Anonymous9 years ago
Still, don't see why standard pods wouldn't allow different heights, probably not dramatically different ones, but certainly people who could afford going, pay for going, assign for going, the likelihood of all being that similar is zero, as well as their constitution. Although health matters, people capacities, jobs and work shouldn't be limited by the possibility of fitting into a cryo pod. Besides, the more urging point of that is far beyond what to expect from their physiques than from their psychological profiles: too many disturbed seeds in there, and too many passiveness as well. That's the sort of filtering which would mean giving the most for the Initiative, imho.
- 9 years ago
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Yeah they put more work into each of the different weapon groups (sniper, pistol, assault rifle, shotgun) in terms of different skins than they put into the Asari race. Actually that would be ok if ME:A would be a sequel of the Call of Duty game series where npc are nothing more than targets to shot at.
But ME:A is an action rpg if not a full rpg with focus on quest above action. And in a game like this, only two different faces for an entire race is a crime imo that is very difficult to forgive.
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(Sorry for the edits, getting use to posting on here)
I agree completely. Things related to weapons, abilities, and combat were done extremely well in my opinion. I don’t think I’ve heard too much complaining about that. However, I would have gladly settled for ME3’s combat, if it meant getting the RPG elements improved… The RPG side is what makes me a fan, the combat is just a plus.
Honestly, I think this might an overall problem with many games today. Developer’s eyes are turning into dollar signs when they see how much money online play gets, so they care less and less about solo campaigns and the elements that entails…
EA was responsible for Star Wars, and they completely abandoned the entire solo campaign. Didn’t even attempt it, I believe.
It’s either because they love cutting corners, or they only care about elements relating to the online multiplayer portion of the game (or both).
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