Forum Discussion
I think it's a loading screen in disguise, but the duration is fixed, which is unnecessary because of variable hardware. I have the impression that fast travel is quicker.
@Fred_vdp wrote:I think it's a loading screen in disguise, but the duration is fixed, which is unnecessary because of variable hardware. I have the impression that fast travel is quicker.
It is pretty obvious that the game was developed for consoles with their limitations and never optimized for PC which is a shame since it could have turned a good game into a great game.
- ApprovedAnonymous8 years ago
The doors take so long to open because they only get maintained once a month, and when they completely break, there is no hotfix for them.
Todays Kadara Maintenance release bulletin:
Doors that have been reported as opening too slow are now back to their originally intended design of 15 seconds.
- 8 years ago
LOL And this happens on Tempest as well every now and then. Should include that in the bulletin as well. We don't want to be accused of hiding public information. :eahigh_file:
- SofaJockeyUK8 years agoHero+
Consoles are the baseline experience whilst PCs come in a host of configurations.
It's entirely logical that console is the default.
- jpkarlsen8 years agoHero (Retired)
@SofaJockeyUK wrote:Consoles are the baseline experience whilst PCs come in a host of configurations.
It's entirely logical that console is the default.
Yes, but the PC version should have been more optimized to not hold us back to what the consoles can handle.
- ApprovedAnonymous8 years ago
The truth is that the current consoles are actually better than a huge chunk of the "pc" systems people game on now. To many people have been suckered in to laptops these days and simply do not understand that they have sacrificed performance for size. The fact is high end systems are not the norm and never have been. The "console" as an excuse for sub-par performance doesn't fly anymore. Both the PS4 and Xb1 have more than enough Gflops these days. Gaming has stagnated for decades, the developers have just been getting lazy.
I played a game 10 years ago that allowed for 64 people a time to combat one another in various forms in an online environment and it did so with no slowdowns@60fps. That was BF2. Yet somehow these days, most games are limited to 4-8 players and 30fps because developers are too darn lazy to code properly and efficiently and instead rely on brute force to do the work (hence MEA's requirements which are lol)
And this is coming from someone who has a decent PC rig, and I don't even own a console.
TLDR- We are not "limited" to the consoles performance, as "PC's" have variable performance levels.