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I follow your rationale.
Here's another issue I take with games: Cutscenes. I absolutely think they should be un-skippable once but every subsequent time, one should be able to bypass them. One of the recent games I've played, I died repeatedly after a cutscene launches you into battle. Every time I died, I had to re-watch the same accursed thing. Being able to save after the cut-scene or bypass it after one viewing would have alleviated a lot of stress.
Still, this is just a pet peeve of mine. As for Mass Effect, I still love the style of game, but really hope they work out some of the little glitches. Especially those stopping me progressing!
Thanks!
@Rassilon6 wrote:
I follow your rationale.
Here's another issue I take with games: Cutscenes. I absolutely think they should be un-skippable once but every subsequent time, one should be able to bypass them. One of the recent games I've played, I died repeatedly after a cutscene launches you into battle. Every time I died, I had to re-watch the same accursed thing. Being able to save after the cut-scene or bypass it after one viewing would have alleviated a lot of stress.
Still, this is just a pet peeve of mine. As for Mass Effect, I still love the style of game, but really hope they work out some of the little glitches. Especially those stopping me progressing!
Thanks!
An aside and OT, I actually left GTAIV because of the lack of checkpoints (thank god GTAV changed it finally with very frequent ones). There was a mission where you had to drive all the way across town, then do a pretty easy part, and then at the end, the "difficult" part, a shootout. After the third time I failed it, meaning like 3/4 of an hour, I literally quit and unistalled the game immediately. Developers should understand that people have a life and should give us all the tools necessary to make us waste as little time as possible of those lives. That means saving as much as we want, or frequent checkpoints during scripted missions if they prefer especially just before difficult sections, and the possibility to always cut cutscenes and dialogues when you've already seen it once.