@iocoTTV wrote:
I enjoy a challenge and I enjoy comparing myself with my peers. Dark Souls would not be the franchise it is if it had Quicksave/load. The easy solution here is to allow quick saving and loading on any difficulty other than the highest. A new tier could even be made called "Iron Man Insanity." There's room for both.
Dark soul is an action game not a RPG, and it probably uses checkpoints not unclear save points with bizarre triggers probably with some bugs. Dark Soul has no difficulty level which is a poor design decision on my tablets. That's very different games, one aspect working in one won't in another.
Perhaps an option is the way to go, a challenge mode without save during special parts. But not linked to last difficulty level. Iron man is something else, it's death is end of game, that should be for Roguelike.