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Powers builds are still totally viable, you just haven't found one that's good yet.
You are right, I use Overload and Incinerate mostly. But those are Tech skills. The pure biotics skills are less effective than they used to be with a lack of Warp.
- Anonymous9 years agoI think biotic powers are still very powerful, they're just designed to be more close quarters now than tech powers are. Tech powers are excellent at range but with the exception of flamethrower and maybe Cryo beam aren't the best in close quarters, and lance is just about the only biotic power now that's good for distance.
It also needs to be pointed out that warp/lance probably would've been OP as hell. - 9 years ago
But I think he was referring to the multiplayer, there's no cross over between powers so no incinerate plus overload by yourself. Almost all great feeling powers have been left out, and the ones that are still there are arranged in a way so they have no synergy, except for on a few characters. In ME3's multiplayer almost all characters felt like they had a purpose because their powers had some relation to one another, and that made them feel so much more unique.
It isn't just Warp, and just of the top of my head there was warp, reave, biotic sphere, biotic orbs, stasis, slash, dark channel and maybe more I've forgotten, but that's just biotics then there was a * ton of tech powers, ammo, equipment and allot more interesting passives. And grenades, let's not forget about the nades, frag, arc, inferno, lift and cluster... Asari vanguard stasis bubble plus lift grenade I miss you
- Anonymous9 years agoKrogan engineer has incinerate and overload. She's not great but she has them.
Also, of all the powers you just mentioned maybe 2 were available at launch. You're comparing end state content quantity to launch quantity. That's not an equivalent comparison. Give them some time to come out with more content.
As to the whole biotic combines in mp thing, combos are Much more powerful when more than one person participated. Especially if both have the better combos perk most classes have, as that combo is now benefitting from both players perks.
The new system doesn't make combines useless, it's just built to encourage more teamwork.- 9 years ago
And what if your pug group doesn't have any detonators? Or they don't feel like cooperating? Self sufficiency is important, attempting to force teamwork on us by making solo combos useless is *, and hopefully they address it in the next patch. I'm primarily talking about multiplayer, idk much about singleplayer, other than guns and powers don't suck nearly as bad there until very high levels where scaling becomes an issue.
Edit: I don't mind teamwork being encouraged, especially in a co op game, I do feel however that gimping solo qualities to do so is a horrible design choice, and should be removed.
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