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The reason they all revert to the M8 Avenger, or a pistol (depending on how far you've gotten in the game)
is the fact that it IS A CUT SCENE.
It was a scene created prior to the launch of the game, where they could not possibly
take into consideration the multitude of variations, players would have for loadouts.
So the M8 Avenger is just a placeholder, or a fill in prop... for the cutscene.
Can you imagine how difficult it would be to actually
code a cutscene to allow for the whole variety of weapons,
weapon mods, and whatnot?
the cutscene is a short movie clip. it's not necessarily an
interactive portion of the game.....
Uhm, no, because your character has the face you give them and sometimes the right weapon. They're "cut scenes" but they're generated in engine by the game. Pre-programmed, not pre-done.
- 9 years agoSeconding that reply: all the cutscenes with your character are rendered ad hoc, not pre-rendered. Otherwise how would it get the face right? And, more topically, how would it get the weapon right sometimes but not always? I guarantee you no one pre-programmed the Revenant as a cutscene weapon, but my Ryder uses one in combat and (sometimes, when the game gets it right) in cutscenes.
What confuses me is how it's sometimes right but mostly not. If it's going to be wrong, shouldn't it be wrong all the time?- Anonymous9 years ago
Exactly. That's the question. If sometimes it does it right it means it's probably supposed to and there's only two explanations why it doesn't: all cut scenes have an individual hand-made pre-program that sometimes includes giving you the right weapon and sometimes not; cut scenes are pre-programmed to give you the right weapon but sometimes it doesn't work. I'm inclined towards the latter cause the first hypotesys seems crazy to me. And if I'm right they can fix it.
- 9 years ago
I agree that the devs are unlikely to have intentionally pre-programmed the wrong weapon for both Ryder and squadmates, especially when they made such a big deal about squadmates having their own personal, iconic weapons.
My ignorance about programming means that I don't know the first thing about why a pre-programmed instruction to show the correct equipped weapon would fail to work. I suppose that's why it's a bug, and we might never know the answer, but that doesn't make me any less curious.
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