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15 Replies
@DocTheGamer
That's my clip, and you're looking at the wrong part - I didn't trim the first part where I'm simply stupid and think I'm fighting the last enemy, then get shot in the back by another one. My problem is with the start of the next round: at the end, I'm getting killed while being cloaked BEFORE the enemies even spawned. They completely disregard this, and know exactly where I am.
Also, as I said, melee-based enemies and flankers will also always know my position exactly.
I'm not talking about "I cloaked in the open and did not move", I'm talking about my cover being rushed by husks, activating cloak, getting out of there, then seeing them follow me just the same.While I don't really have time to test it myself, I've found this video.
By looking at this one, it feels like you guys are right, and this was the case in the OG version as well, which is weird, because I'd assume that this is something that would have irritated me even then.
It's a bummer though, because it feels extremely broken. I could get behind the fact that they keep rushing or shooting at the same place where I disappeared - but I cannot get behind the fact that they are tracking me as if I'm completely visible. This applies to mindless husks, or the most basic Cerberus footsoldiers, so it's not even like "oh yea some enemies are special and see through cloak". Also, fresh spawns really shouldn't know my precise location (not just in the Armax Arena, but all through the game it happens)...
The game does not reflect on this one bit. If anything, it is totally misleading, as the ability's description says "become invisible". In addition, this makes the enemy sound cues all wrong (and also misleading), since they loudly exclaim that they have lost visual, all the while blowing you to bits.
It is especially noticeable when playing right after ME2. It also feels highly inconsistent, so there still might be some underlying issue.
It is true that there is a vast difference in how the cloak works in ME2 compared to ME3.
But I always thought the ME3 implementation was much more realistic, especially when you look at how you can "see" cloaked enemies.
I also don't think the cloak is worthless and I did half of my playthroughs as an Infiltrator.
Use it for the damage bonus, use it for retreat or flanking, make sure you engage it wile are in cover and don't use it for frontal attacks and it is really beneficial.
@holger1405
But that's exactly my problem. This is a game, and gameplay mechanics should be reliable first, realistic second.
In its current form, ME3 cloak is not reliable, since it has a random chance of not working as intended. It's also a good question what the intention is, since we don't exactly have precise statistics, only the few words written as the ability's description.
There is a sweet spot between gameplay functionality and realism, and I don't think the cloak ability is in that spot right now.
I'm not sure when I'll have time to make better examples with clip captures, but there are many instances where I think you would agree with me that it feels glitched out.This is obviously a very subjective matter.
As said, I like the cloak in ME3 more than in ME2, the game is indeed more difficult, but I like the challenge and I deem it more realistic.
Also, don't forget that the difficulty settings probably also make a difference, at least that's how it was in the old games.
The chance that Bioware will change anything about how the cloak works is very very slim anyway.
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