(Damage/"Health bar") We need to have a talk.
We need to have a little chat.
Now, having just watched the visually impressive gameplay trailer for NFS Heat, I went back over to look for hidden things, additional details etc. And to my surprise, lo and behold a damage meter! Hidden in plain sight as part of the UI, going unnoticed by most.
I'm not sure how you feel, but I don't think a health system is the right direction for NFS. It simply takes away from the game, instead of adding. It contributes to the brutality of PCPD at night, sure, but who's to say your precious personal character will still be breathing, let alone able to drive competently after having been busted? I don't want to ruin this or hate Heat before it even releases, but there are definitely consequences to a flawed system like this. Look at Rivals, I loved it, but it was constantly slammed for the hyper-aggressive nature of cops.
So, what's so bad about a health system then?
Well, if you happen to be low on "health" crashing in to random traffic would easily lead to a pathetic failure and losing whatever you had risked supposedly. Add this to cheap busts or spike strips destroying your car instead of tyres and it will quickly become frustrating as opposed to challenging when taking on the PCPD.
Another note to mention, is the issue regarding multiplayer. If you incorporate a damage system, the game opens up to EXTREME trolling. People WILL be deliberately wrecking each other, ruining a perfectly good pursuit, or accidentally getting in the way...
Please Ghost Games, @BenWalke and anyone else willing to help or whoever agrees, do what you can to stop this if it's not too late or at least hear me out? I'm really sorry if this is unreasonable, but I implore you to think twice about this system!