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If EA tweaks the cops they have to keep in mind the new players with slower cars want a fun game but also the 50 rep 400+ car people want replayability and challenge. when I first started playing, heat 3 felt unfair but now that I have a 380 level car, heat 5 isn't so bad (it still requires a lot of attention and luck). The damage system is confusing because I've hit cars head-on and got little damage then hit cops and received more damage than I gave.
- 6 years ago
There should be a "slider" for COP difficulty?? How hard could it be to implement something like that?? 🤔
I'm still only fairly low level Rep, so my best car is around 172 on their scale from memory, but I've given up on night racing.
Busted too many times for stupid reasons, bank constantly at ZERO!!!
I even just got busted right on finishing and WINNING a DAY race!!
Cop ran straight up my arse, another rammed from the front, my car was busted, and BAM!!!!!!!!!!!!!!!!!!!!!! Give us ALL your money you just won!
HAH!!! What a stupid joke, I'm about to delete this to the never never bin along with Tom Clancys busted arse game! 👎
- 6 years ago
Loved your fantastic humour in your post about the cop robbing you of your race money and the Tom Clancy game.
I agree both of these games belong on a shelf soon.
NFS Heat is more about some glamor cop state and the outrageous egos for fashion show of dressing up our characters in the game is just a bunch of nonessential importance.
I'm here to race not have a fashion party with outfits for my driver.
Ghost Studios lost focus with this concept.
I mean I understand they are experimenting with new ideas, but I'm not feeling at peace with this direction of the game.
Also, the shadows in the game I noticed are way off balance.
They had this same problem in Payback too.
Sunsets and moons don't reflect Shadow's correctly or even trees or building's or people in the cut scenes.
Just thought I'd mention that.
Again loved your comments.
Take care. 😁
- 6 years ago
I've played nearly every NFS since II SE.
Like payback, the game has potential but at the moment it's absurd. We need trigger events, weapons or a cap on heat level and cop speed. Or all 3, to be honest. What made the original MW great was the near perfect risk-reward balance.
I'd like the devs to show us how it's possible to shake off level 5 heat in each car performance segment (150-200-250, etc)
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