8 years ago
It's not fun any more!
For me NFSNL reached the point where I decided to delete it most likely forever. It reached such an intolerable level of annoyance that I don't want to waste my time on it any more. I spent years col...
@Kapucinus wrote:
3) BRR is pointless. At least in the beta we got some rewards for performing well in BRR. But what we get now? Nothing. They don't even reset the tables after one event is over, so some Chinese players are fixed in the top of the table and they will never be dropped from there. You wanna challenge them? Fine but as they also keep collecting points, you will never catch up with them.
@Kapucinus No one has a high SP score after each season.
Once each season is over, everyone with Icon I, Icon II, Icon III ranks resets to Icon I with 4500 SP. That includes everyone in the Top 200 leaderboard.
Everyone with Champion I, Champion II, Champion III ranks resets to Champion I.
And so on.
The reason why the CHN crew members and GearTop crew members keep getting SP is they are consistently winning races. They are winning more races than they lose.
Also if you are really high on the leaderboard, you would gain so little SP (1 SP or even 0 SP for winning) for every win and lose 45 SP for just one loss. Reason is majority of players have a lower SP score than them.
@Kapucinus wrote:
6) Devs completely ignore player complaints and stopped fixing bugs.
@loukteo wrote:
Hi. I don't see anyone from supporting team to answer our questions ...... How it is work???? we can't solve some problems without there help.......
@loukteo Devs are busy developing the game for us, so they don't have the time to read stuff on forums.
The people that read stuff on forums are the community managers.
They read players' feedback and pass it to the devs. Afterwards, the devs give information to the community managers and then the community managers gives the information to us.
Players > Community Managers > Devs
Devs > Community Managers > Players
There are no Firemonkeys community managers here.
However, there are Answers HQ community managers here. They gather information here and pass it to the devs.
There is a Firemonkeys community manager in NFS No Limits reddit.
However, that subreddit is NOT an official EA forum. Its intended use is to have game discussions.
Link: NFS No Limits Reddit
@Kapucinus wrote:
And they gave us BRR, a badly balanced, badly developed and overall boring and pointless feature we use only for the bimonthly BPs for the McLaren but otherwise everyone hates it.
The people in NFS No Limits reddit and NFS No Limits G+ don't tend to hate Blackridge Rivals. Take a look of some of their posts.
Link 1: NFS No Limits Reddit
Link 2: NFS No Limits G+
I think I'm the only one here that doesn't hate Blackridge Rivals.
@svdljst wrote:
1) pay to win. Or more specifically, In app purchases. I have mixed feelings about this. As a free to play game, without spending any money, I would have stopped playing a long time ago. Too much tedium for little or no gain, bla, bla, bla. I also feel the developers should make a reasonable profit for their work. Naturally there is nothing reasonable about any of the prices of any of the available purchases in this game. This leads me to much anger and dissatisfaction. And lots of unfun. I have spent most of 2017 being incredibly angry and disappointed with Firemonkeys. Now I realize the real problem may be EA. It seems that things similar to most of the things that really suck in this game are being applied to other EA releases from other developers, and causing some problems. Yessss!
@HongKongRacer wrote:
Hey man! It is not fun to play any game in the market nowadays without spending any money. Especially this game, you have to spend huge amount of money to max out your car in a short time. You will need a lot of time to max out your car if you don't spend any money.
@svdljst and @HongKongRacer You can thank the Asian market for this.
There are two kinds of players:
1. Players that despise games with pay2win elements (notably North American players and European players)
2. Players that love games with pay2win elements (notably Asian players)
NFS No Limits is a worldwide mobile racing game, so the game has to cater to both players of the spectrum.
However, this can NOT ever be done when one side of the players hates pay2win while the other side of the players loves pay2win.
So the developers are at an impasse at this situation.
However, I think the devs are going to please the Asian players with their love of pay2win while pushing away North American and European players.
@svdljst wrote:
2) No real reason changes? What happened to takedowns? Takedowns were one of the truly fun aspects of this game. Now what you get is difficult cop cars and idiot opponents. Not hard to win, just boring.
Takedowns still exist in the game.
It's just a lot harder to take out opponents after Blackridge Rivals implementation way back in September 2016.
@svdljst wrote:
Blackridge Rivals. I appreciate the idea behind rivals. I do believe rivals is a slight improvement over tournaments. But that is only because tournaments really really sucked. Rivals still really sucks. I find it interesting the developers essentially have to offer bribes (blueprints) to get most people to participate. I know I wouldn't run rivals otherwise. Nothing else worthwhile to offer.
Well, I would still play Blackridge Rivals races if there weren't any rewards in the first place.
I would rather race real players' ghosts than AIs.
DON'T YOU SEE EVERYONE IS MAD AT YOU EVEN IN YOUTUBE!!!!!!!!!