Jump physics for laughters and broken counters for side bets
I've noticed for quite sometime now, an idiotic physics behavior, which is very obvious, that it was adopted from criterion games and nfs mw 2013, but it's terribly annoying.
The car is running, ramp to the left or right in few meters, the player is turning to the ramp and jumps while turning.... but while actual physics law, says that the object will preserve the rotation while in the air, in this game (and earlier in nfs mw of criterion), their mind says, that the car will straighten up as soon as it gets in the air........!!!!!!!!!!!!!!!!
Idk....maybe they want to write their own physics laws and enforce them through games or they just never went pass the basic grade school, so they were never taught of essential physics in usual situations. In anyway, it makes me sick when i've seen proper physics behavior (when there was no effort of physics application) in older titles and a mess in nfs mw 2013 and payback. Ridiculous!
And to another issue, with side bets. Dear devs, did u ever check your object hit and near miss counters? Don't answer (not that u would), i'll tell u.......NO u haven't. When i have succesfully passed next to continuous ai cars in a row of 2-3-4 of them, but the counter sees 1 or 2, despite that my distance from them was correct, it means it's broken.......when i hit 5-10-20 objects in a row but i see....... barely 5.. i'm getting crazy !!!!!!!!!
My last purchase was 4-5 years ago before this one from EA, my next might be 5-6 years ago later from now. I prefer my money to go to smaller companies who actually care to offer quality work, just like there were some back in 1990-2005, among them EA who cared then to become known by trying more, before becoming what people see today.