My suggestions to improving Underground Rivals
I had given Underground Rivals a chance as it was an overhaul from the old Blackridge Rivals. However, it was good on paper but poorly executed...
As of last week, I had quit the game once again after not being able to compete against opponents with tuned Koenigsegg Regeras in Rival tier in Breakneck division.
Here are some of my suggestions on how to improve Underground Rivals.
1. Each division has three cars that have small PR gaps between each other.
The current Driver Divisions have such a huge PR gap between cars that there is no competition at all in that division, especially if one of three cars selected has the ability to tune. It's basically whoever has the fastest car in that division wins in that division.
The devs had removed tuned opponents of top cars in each division, but that isn't enough when you are competing for the leaderboards in Rival tier like me.
Each division should have like a 0 - 20 PR gap for instance, not a 0 - 300 PR gap like it is now.
2. Making every car in game more accessible
Forget temporary blueprint replayables. I'm talking about permanent blueprint replayables for every single car in the game. That includes the most-sought blueprints for LaFerrari, P1, One:1, Regera, and Venom GT.
Currently free players (like me) have no chance of completing in Blackridge Rivals when the competition has Regeras that have the top speed advantage on some tracks like Dusthowler Run.
My best car currently as a free player is Ferrari LaFerrari and I would absolutely be destroyed by a player in a Regera on Dusthowler Run due to my car's top speed disadvantage.
My second suggestion is copied from my thread: My suggestions to making NFS No Limits great again
3. My suggestion is to have a "same Performance Rating" option. Both you and your opponent have the same PR according to your opponent's PR.
If you choose to use the option and win, you win one coin or win x1.0 points.
If you don't choose the option and win, you win two coins or win x1.5 points.
If you choose to use the option and lose, you lose one coin or lose x1.0 points.
If you don't choose the option and lose, you lose half a coin or lose x0.5 points.
The option is not available if you and your opponent's cars have the same PR.
My third suggestion is copied from the thread: Introducing Underground Rivals
These are some of my suggestions on improving Underground Rivals. As of right now, the game is in a very bad shape with its very heavy pay2win nature.
You need three cars (which are all Special Event cars) each week that are fully maxed out to compete for the leaderboards. And it's downright impossible for a free player to have three Special Event cars maxed out each week to compete for the leaderboards.
It seems the game is dead when I have only dropped about 100 places in Neon Lights Underground Rivals leaderboard after not playing the game for about 5 days.
It's sad to see this game has a low-player base count.