Anonymous
10 years agoNecessary PR
Can anyone give me a ballpark as to how much my PR would need to be to win this race? I've got a PR of 832 and the current rating of the race is hard- no matter how well I run the race, I can only ...
@HeretikJirka , thanks for your reply!!. never expected it. Perhaps i better off focus on koenig instead.
Your guidelines are just perfect. i chose to ram him and won the race after few tries.
May i ask you, what do you prefer when dealing with bends ? i found that some bends without drifting could improve my timings in tournament.
Or the timings in tournament are not relevant in the rankings. Appreciate your sharing 🙂
@Oan79 interesting question :-) When I started my walk through the game, I really loved drifting, which allowes me to use nitro much more often than normal. And when doing some tests, it turns out with drifting+nitro a better time can be achieved. And you are earning more cash as well. On the other hand, we have all noticed in the tight boss races that once we start drifting, the opponent starts closing in (if he is behind) or speeds off (when he was in front). So is drifting good or bad?
It depends. I think most of us would start to lose in curves even without drifting, and that is one of the reasons I am not afraid to use Easydrive... basically, there are two reasons:
1) there are tons of tedious races, fun has kinda disappeared anyway, now I am glad I do not have to race all the races
2) it helps me to win tight races. How? It just drives better. And I can use nitro whenever I want. And if there are places where AI makes mistakes, I can turn it off for a while, do whatever is necessary, and turn autopilot on again. I got much more solid results with this approach 🙂
And one last thing - in tournaments, winning is the only thing that matters, you get the same number of tourney points (250/500/900 etc.) whether you win by a split of a second or by a whole mile.
@1986cardoso wrote:
And PR is not the only thing that matter - I usually preffer cars with improved acceleration.
It seems game engine prefers them as well - not only when calculating PR, but when calculating the difficulty as well. When I've had my CCX at 951, while complete McLaren had 949, racing Alex for Aventador showed Easy when selecting McLaren, but Medium when selecting CCX, even though it has higher PR (but lower acceleration).
@Oan79 There are two ways you can take corners quickly. One is turning without drifting (which is what you do) and the other is turning while drifting slightly and "wall-riding".
The first one works fine with every car (as you're racing like how it should be), which is taking proper racing lines.
The second one is a really cheap tactic and it only works with a fast car (like Koenigsegg CCX). Here's how it works:
1. When attempting to turn, drift only very slightly to maintain speed.
2. While drifting, use nitrous to maintain gain some speed while turning.
3. You may some into wall contact by doing this. Keep drifting and using nitrous while making contact with the walls. You'll see you lose barely any speed.
4. If done correctly, you'll exit a corner at a high speed. (Like 340 km/h + )
I'll use Marcus King's race as an example for this cheap tactic. (This is for everyone who really wants to win Marcus King's race very badly)
1. Get Perfect Launch (obviously)
2. Spam Nitrous while drifting slightly before approaching the first tunnel
3. Stay on the outer lanes (the outer lanes give more Nitrous as it's the oncoming lanes in this race)
4. Make contact with the walls very slightly if you have to
5. If done correctly, you should exit the first tunnel with 340 km/h or higher
6. When approaching the second tunnel, drift slightly and make contact with the walls.
7. Use Nitrous while drifting and "wall-riding"
8. If done correctly, you should exit the second tunnel with 360 km/h or higher (watch out for the pillar upon exiting the second tunnel)
9. Upon entering the last corner, dodge the oncoming traffic and "wall-ride" that corner
10. After "wall-riding", use Nitrous to exit the corner quickly
You should be able to win against Marcus King easily if you do all of these steps correctly.
I would never EVER use this cheap tactic in a Multiplayer race (if No Limits ever does have a Multiplayer function in the game). I would only just use this cheap tactic in a Single Player race.
If people do use this cheap tactic in a Multiplayer race with me, they can expect to get rammed and get sent sky high in the race (or even possibly get wrecked).
@HeretikJirka I don't have any problems on the corners in races, especially Marcus King's race. I just drift while using Nitrous to power through a corner. 😛
I always try my best not to make contact with any walls because "wall-riding" isn't my style. If I do make wall contact during a race, then I do make wall contact during a race. Nothing I can do about it.
Are you still having trouble with Marcus King's races? If you are, then you can do the "wall-riding" tactic to ease your troubles when racing Marcus King. 😉
For Koenigsegg CCX having a Medium difficulty when attempting to race Ajax, my picture shows a complete different story.
@Newerbie Of course I did. I would much prefer take the corners the proper way (which is drifting without colliding the walls) than "wall-riding" the walls to maintain speed.
The only bad thing about drifting near the inner wall is you'll lose a lot of speed by setting your car at an angle of 45* or more.
I'll give an example:
Let's say Guy A is racing Guy B. They both have Koenigsegg CCXs with the same amount of PR. They're both accelerating at 370 km/h and are both approaching a sharp corner.
Now, here's where things get interesting...
Guy A decides to take the corners the proper way by drifting without colliding the walls. However, the corner is really sharp so Guy A has to drift at a 45* angle. Since Guy A's angle is too big, their speed dropped to 330 km/h.
Guy B decides to "wall-ride" the corner. Guy B drifts very slightly and then uses Nitrous when approaching the walls. Guy B then "wall-rides" the corner while maintaining their drifting (since drifting gives Nitrous) and using Nitrous (since Nitrous increases speed) at the same time. Every time Guy B loses speed from wall contact, the speed returns from Nitrous used for drifting. Guy B exits the corner at 360 km/h (maybe even exit the corner at 370 km/h).
Speed is the biggest factor here. It doesn't matter whether you exit the corner the proper way or improper way, but your opponent will pass you if you lose a ton of speed from a sharp corner.
The best example for this is Marcus King's race. Notice how you take a corner properly and you'll be eating Marcus King's dust before you know it. If you "wall-ride" instead, then you'll exit corners much faster than Marcus King.
Now, don't get me wrong. I would much rather take corners the proper way myself, but I'm just saying "wall-riding" is faster if you have a fast car (like Koenigsegg CCX).
"Wall-riding" is faster ONLY if you do it right. Do it wrong and you'll exit corners much slower than taking a corner properly.
@Newerbie Try it out when racing against Marcus King.
In the first race, do what you normally do.
In the second race, wall-ride on the corners while drifting and using Nitrous. (You have to do it right though)
You'll see a big difference between the two races if you had done everything right. 😉
I've been blunted at the 3rd race of the final chapter. By far, my most built car is a maxed out Nissan GT-R R35, which is at 886. I know in time I could beat this third race, but I'm going to wait until I've another car that hits 900, at least.
So here's a question: when you click on the icon of, let's say, your engine, and it gives what appear to be PR Points, what do those numbers actually mean? For instance, The maxed out Legendary of the Nissan GT-R R35 lists the each number at 770. Yet the car is 886.
My Lamborghini Aventador, with only 3 blueprints, but fully built to its max with those 3 blueprints is at 752 PR, yet the engine is a 884.
What are these numbers? They don't seem to have any bearing on anything at all, though I assume they represent PR in some way.
Also, anyone know what the max PR of the Lamborghini Aventador is? It seems the most likely candidate for jacking up PR to finish these races...
@wwwgoudy those PR numbers on any single part is one of the reminders that the more you play, the more cash you have to spend, and the less benefit (PR raise) you get.
As you have seen, there is no real link between parts PR and cars PR, except the obvious: increasing the parts PR you can increase cars PR.
Otherwise, you will find:
- for all cars in the same rank (Street, Muscle, Super etc.) you will have parts with the same PR (when equipped with same materials)
- but the increase in cars PR is not to be predicted (calculated). When you equip 200PR Fiesta with maxed out parts (each having 280PR), you'll get 575 PR (+375, +187%), while equipping same parts into baseline Golf, you'll get 631 PR (+356, +129%). Still, the total cars PR is at least twice the PR of each part. While when you upgrade your hyper car (costs tens of millions of cash and huge number of materials), you'll get 994 PR instead of base 800 (that is +194 and only +24%), and each parts PR is higher than PR of the car itself
And in the last paragraph you can find the answer why I don't think Aventador is ideal car for the end game - it is too expensive. You can farm McLaren blueprints much easier, upgrade that car much cheaper, and the total PR difference is only about 5PR points.