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EA_David
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5 years ago

Need for Speed Heat - June Update - Update Notes

Hello there!

The team has been working hard on finalizing the June update, and we’re happy to announce it will be released tomorrow, June 9. It addresses the missing vanity items for 100%ing the game and you should encounter DR1005 less often.

We’re also thrilled to announce that cross-play is coming to Need for Speed Heat, allowing you to cruise Palm City with your friends, regardless of platform.

It’s been quite a packed week for Need for Speed, and we have published an article on our website that tells you everything you need to know beyond the update notes.

We switched up the order in which the update is released for the platforms, starting with Xbox, followed by PlayStation and then PC. More info about estimated file sizes and timing at the end of this post.

Now let’s jump into the update notes, starting with the newest addition: Cross-play.

Update Notes

Cross-play

Added Cross-play functionality across all platforms. 

Once you’ve installed the June update, you will be prompted with the option to activate cross-play, which you can later find in the privacy settings in the game menu. Opting in will allow you to race players across PC, Xbox One and PlayStation 4 on the same server. 

You can search for friends in the Find Players menu. Head over to the Party Menu and check the new EA Friends tab to see who’s online across all platforms. In order to create a party and invite them to your game, they naturally need to opt-in for cross-play as well.

In the game, you will see icons next to players' names, indicating which platform they’re playing on, and you can use the proximity voice chat to talk to them.

General Fixes

  • Improved cop car logic to reduce occurrences where cop cars significantly reduced player car health in one hit.
  • Some cops would behave very passive while in a pursuit and not perform maneuvers to stop your car. They should now be more motivated to take you down as long as they’re actively pursuing you. This is no overall buff or nerf of the cops, it just affected a small percentage of cop cars that were pursuing, but not engaging.
  • We fixed an issue where some rewards didn't trigger correctly when hitting 100% of collectables. You should now receive the vanity items Rainbow Nitrous, Black Tire Smoke and the “If you’re happy and you know it” horn.
  • Made a few tweaks so you should encounter error DR1005 less often.
  • Similarly, the probability of inventory synchronization errors has been significantly reduced.

Visual

  • When rushing through the tunnel in Mendoza Keys, you should no longer encounter solid walls popping in.
  • Fixed an issue that could cause vegetation to appear on roads when choosing low and medium graphic settings and using a specific video card.
  • The ‘Racer Challenges’ in the garage should no longer be displayed after reaching Rep level 50.
  • The ‘Rival Crews’ menu is no longer visible in the main menu when you boot the game while offline.
  • Fixed an issue where a time trial wouldn’t show any ghost car when you started it.
  • After driving to a time trial starting point, looking at the leaderboard panel should no longer be blank.
  • A specific beanie was only visible from close range, now it can also be seen from afar.

Audio

  • Cops will now refer to the McLaren P1 GTR correctly in cop chatter.

World

  • Reworked train wagon collision models in Fort Callahan to prevent your car becoming stuck under them.
  • We took a closer look at a few spots where cop cars could drive on the bottom of the ocean or riverbed. Their cars should now get wrecked as intended, and while they’re busy with their own cars, they should no longer be busting you.

Cars

  • Added a sound system interaction point for the Aston Martin Vulcan ‘16.
  • All colors should now be displayed correctly when using specific paints on the side of the Chevrolet Camaro Z28.
  • Decal interaction points for the Lamborghini Aventador S ‘18 and the Roadster variant now work as intended.
  • The second set of stock rims now is aligned with the tires of the Land Rover Defender 110 ‘15.
  • Added a sound system interaction point for the Land Rover Defender 110 ‘15.
  • When using the wide Porsche rear fender on the Porsche 911 Carrera RSR 2.8, aftermarket tail light tints should now be displayed correctly.
  • The Alchemist rear bumper for the Ford Mustang ‘65 is now displayed correctly.
  • Decals applied to the Varis front bumper of the Mitsubishi Lancer Evolution IX ‘07 will no longer vanish when accelerating.
  • You can now purchase the stock spoiler for the Nissan 180SX starter car.
  • The model of the Porsche Cayman GT4 2015 now has the spoiler equipped that is displayed in the dealership icon.
  • Added missing sound system interaction point to the Volkswagen Golf GTI ‘76.
  • Added missing sound system interaction point to the Volkswagen Beetle ‘63.

Events

  • The AI drivers would follow interesting routes in a handful of races. We took a look and they should now stick to the racing line.
  • Fixed an issue that could occur when you restarted a time trial after finishing it for the first time and beating the ghost’s time. The UI could behave in a way that would display the ghost from the first time trial run, while you were actually competing against the next best time. That could lead to situations where you thought you beat the opponent, but you also didn’t. This should no longer occur, and the ghost that you see is the one your time will be measured against.
  • When completing the ‘Picknick’ time trial and coming in second, you should now receive the correct amount of Bank.
  • You should now be able to restart the ‘Upload’ mission as intended.

We also improved overall stability and fixed rare instances where the game would crash or hang.

Release Timing - June 9

  • Xbox One - 7:00 UTC
  • PS4 - 8:00 UTC
  • PC - 9:00 UTC (Origin / Steam)

Estimated File Sizes

  • Xbox One - 6.90 GB
  • PS4 - 7.16. GB
  • PC - 1.10 GB

155 Replies

  • BVBgamer88's avatar
    BVBgamer88
    4 years ago
    @LethalAddiction Personally i think NFS has been awfull since early 2000, because that was the start of the greedy,era when EA was all about money. When EA was indie studio they actually made games with passion, and its actually says it all that BB wanted too keep both ricer and cannonball. But EA decided too keep ricer since it gave them most profit, so yeah NFS is dead in water for me too.
  • GK3512's avatar
    GK3512
    4 years ago
    @BVBgamer88 TBH back in 2002 EA had chance to buy Criterion(which was bought after their parent company Acclaim fell apart in 2004) However back then Criterion was tasked to make a Skate or Die reboot and try to make a new NFS(Which would be NFS2004 since 2003 was done by BB as UG1)However their new NFS(a stunt driving game close to Burnout Paraidse Big Surf Island) project was shut down by BB.Criterion was told to drop the project NFS or be sued by BB until they gone broke.So the first collaboration collapsed.BB became the definitive NFS team after EA Canada turned to Sports games like FIFA/UFC.BB originally had plan to switch between HP and UG to please both faction,however EA chose to continue UG trend which led to UG2 that replaced HP3 in 2004.BB then changed the delayed HP3 project to a game with story and character,so we got MW2005.Carbon on the other hand was set to be UG3 but changed to a direct continuation to MW2005.Criterion tried to bring back 90s NFS by taking 100% control in HP2010 project which led to harder push in following MW2 project which failed so hard the direction sequel to HP2010 was unfinished as Rivals.If Criterion was still the Criterion from pre-2013 era.Maybe we can see what BB meant to do in the beginning-switch between HP and UG(MW)However since there is ex-Bizarre dev in current CM(which is under EA control) we may see another brand new 90s style NFS from CM close to Driveclub or PGR.
  • THE GAME IS BOOOORING,WASTE OF TIME ,DO SOMETHING OR THE GAME WILL BE HISTORY. THAT MEANS I WILL NOT BUYING THE NEW NFS.NFS HEAT STUDIO THAT IS POOOR , NOTHING SPECIAL .LOOK THE OTHER GAMES AND INSPIRATE , OTHERS IS UPDATING ALL THE TIME AND PLAYERS ARE STILL PLAYING. 

  • @EA_David I remember playing most wanted back in the day and spent hours playing it as child. In heat we are missing content the game is awesome with all the development over the years but completing the main story in a few hours gameplay with the giveaway car not even close to it’s max potential is discouraging to play any further in short terms we need more story missions and races in general which acquires faster cars that you unlock at a later point.

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