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American Allstars Car Pack
- Cadillac Escalade '12
- Chevrolet Camaro ZL1 '17
- Chevrolet Impala SS 409 '64
- Chrysler 300C SRT8 '12
- Dodge Viper ACR '16
- Ford GT '06
I take issue with a bunch of the choices for their ingame car list. dozens of them are duplicate cars or different versions like most of the Lamborghinis on the list. which use different models entirely for the same car slot that could have been used for better choices. specifically in Ferraris case you have two 488s and two 458s where a better choice in either of those duplicate slots could be the California, 599 GTB, maybe an F12? any variety aside from 4 slots taken by functionally the same car. They split up the roadster variants with the regulars except for the C7 corvette which has it as a roof option which means it seems like the others are selectively inflating the list and completely redundant from an asset production capacity limitation. Lack of performance mustang but two classic mustangs and two performance camaros? thats just weird. '14 challenger why? Vulcan? 2 audis and 14 BMWs? P1 and P1 GTR? 2 imprezas, 2 Lancers, 2 Miatas, 6! 2018 911 variants.
I never want to hold devs to an unreasonable standard with stuff like car lists. But this is just wacky. You could reasonably cut or roll together 30 of these slots and it would affect nothing. I'm unsure if they got a slot limit and then filled it this way for asset corner cutting reasons (except not really in some cases), or they just threw darts at a board because this list is just flat out bizarre for this type of game.
Edit: Why even bother with classes if you're going to do stuff like having the P1 and P1 GTR in the same class? Just Homologate the whole list to a performance index for racing and separate the offroaders. It may become more clear once we get the game but I fail to see what possible function this bloat could conceivably serve.
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