Need for Speed Heat* on the **ASUS TUF FX608JHR** experiencing lag
Need for Speed Heat* on the **ASUS TUF FX608JHR** experiencing lag during intro and cinematic videos:
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## **Bug Report – Need for Speed Heat
Issue: Lag/Stutter During Intro and Cinematic Videos on ASUS TUF FX608JHR**
**Title:** Severe lag and audio stuttering during intro and cinematic cutscenes on ASUS TUF FX608JHR (RTX 5050)
**Game:** Need for Speed Heat
**Platform:** PC (Windows 11)
**Laptop Model:** ASUS TUF FX608JHR
**GPU:** NVIDIA GeForce RTX 5050 Laptop GPU
**CPU:** AMD Ryzen 7 (FX608JHR variant)
**RAM:** 16GB DDR5
**Driver Version:** (you can fill in the exact version)
**Display Mode:** Fullscreen / Borderless (both tested)
**MUX Switch:** Enabled (dGPU mode tested)
**HAGS & MPO:** Disabled
**NVIDIA Control Panel:** Auto-select and forced dGPU both tested
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### **Issue Description**
The game runs smoothly during gameplay but **lags heavily during the intro video and every cinematic cutscene**.
Symptoms include:
* Video stutter / frame drops
* Audio crackling or cutting out
* FPS drops only during cinematics
* Gameplay remains smooth and stable
The issue appears **only on cutscenes**, not during racing or normal gameplay.
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### **Reproduction Steps**
1. Launch Need for Speed Heat.
2. Start a new game or trigger any cinematic sequence.
3. Observe the intro video or cutscene.
4. Video becomes choppy and audio stutters.
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### **Expected Result**
Cutscenes should play at normal frame rate with smooth audio.
### **Actual Result**
Cutscenes lag severely while gameplay is smooth.
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### **Troubleshooting Attempts (Already Teste**d)
* Updated / downgraded NVIDIA drivers → **No fix**
* Disabled MPO & HAGS → **No fix**
* Switched between Auto-select GPU and forced RTX 5050 → **Gameplay affected, cutscenes still lag**
* Switched MUX to Ultimate (dGPU only) → **No fix**
* Adjusted in-game graphics settings → **No effect on videos**
* Fullscreen / Borderless modes tested
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### **Additional Notes**
* Issue does not exist on other games with video cutscenes.
* Problem seems related to how the game handles video playback on newer GPUs (RTX 50 series) or hardware decoding.
* Could be a codec compatibility problem with new drivers or architecture.
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### **Request**
Please investigate codec/video playback compatibility for RTX 50 series laptops, especially ASUS FX608JHR. A patch or workaround for video playback decoding would help affected users.