Forum Discussion

Re: (Damage/"Health bar") We need to have a talk.

@TooKool007

Unfortunately, much to my ire too, it was outlined in a Gamescom interview that it is more about running now, and the collisions will ultimately be damaging so battling cops will no longer be possible at the same enjoyable extent as in the past.

Repairs ARE limited, you can't spam them like Rivals and your night is truly finite, whether you rush back to the safe house on Heat level 3 feeling underwhelmed, or following a cheap cruise missile tactic (courtesy of FVPD AI which might be reused, adding to the long list of things that are being recycled) and ending up in the back of a squad car. The risks seem minimal, you lose some bank, exactly how much is unknown but this will ultimately be a minor setback similar to Payback making you restart the event.

In fact, in a community poll by LP-RipperTV 24, I'm very pleased to announce that the damage bar was the change most players would make at a healthy 23%, taking the majority (bar "Other" which is a LOT of individual complaints) whilst others remained in single digits or significantly less.

It should be noted that the re-inflates are optional (fortunately), but these little "auxiliary parts" are all too reminiscent of Rivals. I have nothing against Rivals at all! However, the sheer amount of hatred from the community it gets for things like the racer pursuit tech, the hyper-aggressive RCPD, and the damage system... It can only be compromising for NFS Heat to share features with a game that seems so hated.

Overall, your points are great observations, but there is more to NFS Heat than all of us combined know. I merely don't want GHOST to throw it away again. My and others faith in them have utterly diminished over time, yet people are very willing to believe this is a comeback, almost too easily. We'll have to see, I suppose we should wait, though whilst providing contributions where necessary.

Rest assured, I won't disrespect you for having an opinion. I'll just have to disagree and try to change your mind, or at least ask why you'd be contrary. No worries though, I won't shred you!

12 Replies

  • People against the damage bar! Have I got news for you?!

    Our efforts have been recognised, not only as a group of like-minded people on EA Answers HQ, not only as a majority in a community poll, but now by a major NFS YouTuber's video. LP-Ripper has delivered, but his summary is merely the tip of the iceberg of the consequences that the damage bar holds. Keep up the great work, regardless of what you believe!

    I promise I will endeavour to rid Heat of the limiting factor on pursuits. I'd also like to thank everyone on the thread for their points of view, contributions, and truly awesome support.

    Video link: https://youtu.be/54JkMlie3a4

  • GK3512's avatar
    GK3512
    6 years ago
    @Jacobba55 Actually I think Health bar didnt work in GG NFS because they used such setting in open world games.MW2012 was open world game,and Criterion got rid of Health bar in it.Even in old classic NFS health bar wasnt something for open world long chase(HP2 chase will end in a period of time,not forever like HP2010)Problem with health bar and open world is the length of agressive driving.The longer you drive,the closer you are to game over.So if new NFS wants to go full crazy to satisfy the blackbox era fans,maybe it's better to get rid of health bar.
  • GK3512's avatar
    GK3512
    6 years ago
    @Jacobba55 Also,speak of limitless chase with health bar in open world,actually Paradise did it with the Marked Man mode(And Road Rage mode).You are chsed by infinite Hunter Civilian killer car,and you have the kill count(Health Bar)but the mode takes place in open world rather than set course.And you cant recycle the same repair shop times over,the one closest to you will be closed after you use it once,and only this one will be shut(Cycle)Health bar wont be a problem if like Paradise,the repair shops are spread across the map with reasonable distance.Road Rage is also about takedown others but with limited health bar/crash times,and repair shops work the same way as in Marked Man.Paradise didnt put me off with that setting,I dont think it will be a big problem(Maybe because I missed all Blackbox NFS and went for Burnout in the past)
  • @GK3512
    What I will say is that Burnout is Burnout. Likewise, NFS is NFS. Well, most of them at least. Some entries are certainly debatable!

    This is complicated by an issue, however. People have observed that NFS may very well be going through an identity crisis. That's actually quite feasible, there are radically different interpretations of what the series really is, and the identities in the form of each game that create huge divides pose a threat to a unified community.

    In short, when I want high speed action courtesy of Criterion with B2D and takedowns, I boot up the PS2 and play Burnout Revenge. In the same way, when I want decent racing that (dependant on game) provides high speed exhilaration with a focus on more realistic handling, as well as police chases, I choose NFS.
  • GK3512's avatar
    GK3512
    6 years ago
    @Jacobba55 Criterion was the only development left for NFS back in 2009/2010 when HP2010 showed up. If NFS keep its own identity since the beginning., I think Blackbox games are farther from the root than HP2010 which brought Criterion B2D. The identity crisis has been a thing since 16 years ago. And Criterion was the only dev successfully return the series to its root. The content/style of game crash the identity worse than a new handling model. And that's what EA has forgotten for years
  • Neither Criterion, nor Ghost Games evidently, were the best choice. I would like to think we don't have to stick to the root of the series all the time, but more rather use it as a guideline. To keep the fundamental principles of the series there, but also not to go to the other end of the spectrum and start abusing the NFS name, just so you can sell something that isn't really what you call it. That doesn't mean making a non-freeroam cops F&F with micro-transactions! Nor does it mean introducing a poor handling model that just so happened to set the trend for the next seven (possibly nine) years. It's almost too difficult to keep up with everything, like I said, one step forward, two steps back; a new glaring flaw with each release.

    We know something needs to change, but I guess none of us know exactly what it is yet. It doesn't stop people from guessing what that is and then having their opinion criticised endlessly. Doesn't matter too much though, the mission against the damage bar is making steady progress, and I hope for you that NFS will continue to move closer towards it's root!

    "All is but toys."

  • GK3512's avatar
    GK3512
    6 years ago
    @Jacobba55 I doubt EA will bring the series back to the root anytime soon. The Blackbox success was too huge to let go for EA. Hence why we get Heat-The Blackbox Megamix. I always prefer content/gameplay over a different handling. NFS needs a change of content style because with 2015 they cemented BB style as the definitive NFS, so when they stated back to the root about NFS2019. I thought it will be a classic style game. As we see now, Heat isn't anything remotely close to a back to the root shot. Such disrespect to series history makes me wanna see the end of NFS rather than wait another 8-9 years for a reborn classic NFS
  • @GK3512

    I know, and I completely understand. I feel for the fans who've been here longer than I have, a great amount of sympathy, and respect their wishes for a game that suits their wants and needs.

    As well as that, the implementation of the Black Box era (or "Underground theme") is definitely something that I am beginning to question. Having played my copy of NFS Most Wanted 2005, without wishing to downplay the innovation of the pioneer games of NFS, I realise that it is so good that it simply can't be replicated nor can the success it had. It was amazing for it's time and continues to better many of more recent NFS releases, even if you disregard the cult following.

    You have my sympathy for your patience. I can agree that the Underground theme isn't necessarily the right direction, as it will never truly be the same as before, but a remake isn't feasible nor necessarily right either.

  • GK3512's avatar
    GK3512
    6 years ago
    @Jacobba55 BlackBox era was the hero of its time for the raging FF fever(UG1 was directly inspired by FF1,said by officials)And now FF become more like a junk superhero boom rather than street racer fantasy(Neither was of my taste)So EA tried to follow up with the rubbish PB.The problem was EA only remembered the success of BB era without remembered HP2 cannonball was the game put BB in the driving seat of NFS.I dont think FF style is totally junk,but at least classic fans like me should get chance to see a new classic style game in the future.I really dont have hope for NFS with EA ignore and F classic fans in the face through the years(2015 was the game killed classic NFS as a whole,and I hate it more than the FF fever UG/MW)
  • BLVD69's avatar
    BLVD69
    6 years ago

    @Jacobba55 

    I highly appreciate your comments and insight into the topic and yeah let's hope our Faith gets a boost up with NFS Heat and not become deflated like Payback and 2015 did. 

    The heat meter we all seen this before but I think this time around Ghost Studios amped the Reward vs Risk to where I know many of us racers like to gamble but hate the idea of losing our sweet rides and having 24 hour patrol on us in the game. 

    I think the cops will be like a wild bunch in this game. LOL 😂

    Well hey Good fun talking with you and thanks for the heads up views you shared with the community. 

    Take care and have a great weekend. 👍😁

  • GK3512's avatar
    GK3512
    6 years ago
    @GUCCIxADIDAS Since back in BlackBox era free roam chase was also kinda endless(or long as you want)the problem was health bar itself wont fit free roam chase because eventually the health bar will be wrecked out and everything is over when you want to keep going.Since chase in Carbon/Undercover weren't rewarding either(No bounty goal in career mode)The sudden ending is worse than not rewarding

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