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- Anonymous9 years agoYes my brother i know about the crates, im just wondering how they can do such a crates for laf!! You need like 30k gold to do it!!!!! But if they just do it in a form of special offer it will be logical
- Both Ferrari and other cars, you'll never get the blueprints for free. The series of cars, should say for these cases. In the same way, they should put more levels, beyond level 100 where to put win them, I have been playing for more than two years, I have spent a total of 10'90 €, just to have the VIP 4. No more expense, not worth the pain
- Anonymous9 years agoUnfortunately every game is so, pay = you are more competitive and you have the best car. Developers have their own expense, they have to have some "customer" revenue. There are more, there are fewer.
@Unicomessina wrote:
Unfortunately every game is so, pay = you are more competitive and you have the best car. Developers have their own expense, they have to have some "customer" revenue. There are more, there are fewer.@Unicomessina If NFS No Limits is a pay2win game, then I would have quit playing the game and left a long time ago.
Selling a car for real money that's better in every aspect than a car for game money is the ultimately the quickest way to kill the game and cause a massive outcry among the playerbase.
This will also cause a massive cheating spree from disgruntled players, just like what happened with NFS World with its pay2win methods.
Now there is pay2progressfaster method as well, which NFS No Limits has of course.
The pay2progressfaster method is much better than pay2win, but it has its limits.
If players are paying to progress faster by days, weeks, or months of game progress, then it's fine with me IMO.
If players are paying to progress faster by years of game progress, then it's NOT fine with me. Pay2progressfaster by years is another form of pay2win.
For example, paying to progress faster in game progress by 50 years over a free player. It's seriously not feasible for a free player to catch up to a paid player if the paid player is ahead of the free player by 50 years of game progress.
That's when pay2progressfaster becomes pay2win.
How Firemonkeys can generate profit is not by selling better performing cars for real money. It's by selling cars with unique vinyls / wraps for real money.
Some examples are:
1. Mazda RX-7 Kenji Edition (From NFS Carbon)
2. Dodge Charger R/T Angie Edition (From NFS Carbon)
3. Ford GT Nikki Edition (From NFS Carbon)
4. Nissan Skyline GT-R BNR34 Eddie Edition (From NFS Underground 1)
5. Toyota Supra Ronnie Edition (From NFS Most Wanted 2005)
6. Toyota Supra Vic Edition (From NFS Most Wanted 2005)
7. Nissan 370Z Hector Edition (From NFS Undercover)
8. Lamborghini Aventador Bull Edition (Made up by me)
9. Koenigsegg CCX Swedish Powa Edition (Made up by me)
10. McLaren P1 Pee One Edition (Made up by me)
I'm pretty sure these nostalgic cars (and my made up cars) would generate tons of profit from nostalgia players (and players that want to buy newly designed cars).
Also since people like customizing their cars to their own liking, the devs can sell visual modifications for real money. Good way to generate profit and it doesn't hurt the game in any way.
Some examples are:
1. Neons
2. Custom License Plates
3. Decals
4. Headlight colours
5. Custom Gauges
And a lot more.
- Anonymous9 years ago
Świetne auto, polecam
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