Re: Lets Start a Next NFS Game Idea Thread
I don't think you quite realize just how much work goes into car customization for these games. It was easy for Underground 2 because that game didn't feature any car damage or physics based textures. Or anything even remotely complicated for that matter, you couldn't even see inside the bloody car in that game. Adding one bumper to a car in NFS 2015 or Payback means creating several different meshes, animations and textures for that part alone in order to account for all those features. Not taking into account more extreme modifications like the chassis options on the Ford Coupe or the Chevy C10, which require new assets for several parts just to accommodate one customization option.
Put all of that into perspective and before you know it, your two years are up and you're three months away from release with barely anything to show for it besides some really good customization which even that isn't enough for the fanbase you're trying to please.
As for Midnight Club 3, it was inferior to the previous games in the series in many ways. The cars couldn't get destroyed, you couldn't run pedestrians over, the cities didn't have nearly as much destruction, not to mention it went back to being a console exclusive which limited the graphics and framerate severely.
I agree. This is our fault, stop bloody buying EA games until they either start charging what they're worth or they make them worth $60.
CLIP122214'sarguments have no base and he contradicts himself regularly, constantly kissing his behind only puts you in the same boat, so maybe tap the brakes a little.
NFS 2015 was terrible, it represents everything that's wrong with present day car culture and racing games in general. At least with Payback they acknowledged somewhat that the direction they were going in was wrong and decided to try something else. The only thing NFS 2015 did better were the graphics, but given the fact that it didn't feature dynamic time of day that doesn't really count for much.