@eanajat wrote:
Hi guys, we would like to let you know that we have forwarded your comments to the Team regarding this topic. Also they have the following to say:
Running at 30 fps provides a smooth experience when driving in this open world powered by AllDrive.
We are listening and targeting 60 FPS in the future.
Well that's nice. Or not. For people who have screens rendering at 60Hz which is twice the frame rate the game runs at it literally causes headaches and eyestrain from not syncing with the refresh rates.
Not only that but 60Hz is too low for some people who prefer 90/100/120/144/160Hz for their eyes to be comfortable. Having looked into this topic a lot I find that design decision absolutely awful.
If you watch the game on a 144Hz monitor forced to sync at 30FPS it feels like watching a slideshow with nothing even close to resembling a "smooth experience".
I think instead of targeting 60 FPS, you should adjust your design profile to disconnect FPS as a limit and look to have a low limit on average hardware of 60 FPS. The current method is totally ridiculous and every game that's had it in the last decade has been panned for it.
@giggaman1228 wrote:
This thread is kind of amusing to me. Lots of people outraged by a game running at 30 FPS...For me, it's still very fun, but if you really have that big a hangup over FPS, oh well..
Cool beans enjoy yourself, however while you can, others can't because of eyestrain, nausea and headaches induced by the low FPS. Hell I get that when I go to the cinema and watch it at 24-30 FPS for a movie. The hangup for some is more than just a few extra frames per second for performance reasons...