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Re: Relaunching servers in Need for speed Carbon

@CrabHead501 NFS Carbon's online servers are still online to this day. It's still online even after 13 years.

At least for the PC version.

7 Replies

  • rcgldr's avatar
    rcgldr
    6 years ago

    cant register account in carbon

    I assume you mean you can't create a new account in Carbon? Assuming this is for the PC version, I also assume you bought a new EA DVD version of Carbon or Carbon Collector's Edition that includes a cd-key for install (as opposed to the Cosmi licensed distribution that doesn't include a cd-key) ? There's some type of workaround, but unless you have friends that are also playing Carbon, there's almost no chance of doing a mutli-player online event.

    I go online with an old account every now and then, and I see activity on the weekly leaderboards, but almost all of it is players doing career mode events while logged in, and occasionally a few players doing ranked single player events. I did some of those ranked single player events to get onto the weekly leaderboards (often I'm the only one), which resulted in getting friend requests, but I never see those friends online, but that's mostly likely due to differences in time zone (I'm in west coast USA, not a popular time zone for racing games).

    If you are interested, I'll see if I can find information about the work around, which may longer be working due to some "invalid password" issue that started around October, 2018.

  • TheRealJony's avatar
    TheRealJony
    Hero+
    6 years ago

    @rcgldr wrote:

    but that's mostly likely due to differences in time zone (I'm in west coast USA, not a popular time zone for racing games).


    I'm in the east coast Canada. My time zone is EST / EDT and I also have problems finding opponents for Multiplayer in racing games too, particularly both The Crew 1 and 2.

    Both The Crew 1 and 2 are dead games when I have to play the game(s) at a certain time to find opponents for PvP lobbies. In this case, I would have to play both games in the morning or afternoon to find opponents. It will be incredibly difficult to find opponents in the evening time in my time zone (which is when east coast people are done working for the day).

    I feel sorry for you. You have the worst time zone to find opponents for Multiplayer races.

    But the east coast isn't better either unfortunately.

    It seems the Europeans and the Russians have the best time zone from my experience in both The Crew 1 and 2. I meet a lot of them in both The Crew games, but I don't meet a lot of Canadians and Americans though.

    They can easily find opponents for PvP lobbies when it is evening in their time zone.

    The only racing game I played that can easily find Multiplayer lobbies at any time of day was Need For Speed World.

    Back in the day, I could easily find opponents in the morning, afternoon, and evening in my time zone. I didn't have to play it at a certain time to find opponents.

    Pointless post, but felt like talking about different time zones. XD

  • rcgldr's avatar
    rcgldr
    6 years ago

    When NFS High Stakes through NFS Shift 1 were new, I was able to find other players in USA time zones. The peak seemed to occur with Most Wanted and Carbon, then a decline in online play, but sales of the later games also declined. The last NFS I bought was Shift 2 Unleashed, so I don't know what the newer games are like online.

  • TheRealJony's avatar
    TheRealJony
    Hero+
    6 years ago

    @rcgldr wrote:

    When NFS High Stakes through NFS Shift 1 were new, I was able to find other players in USA time zones.


    That's understandable.

    The games at the time of release have huge playerbases, so it essentially was the best time to play Multiplayer races and get any of the online achievements done in those games (if there were any).


    rcgldr wrote:

    The peak seemed to occur with Most Wanted and Carbon, then a decline in online play, but sales of the later games also declined.


    I also understand how the peak with online play was with Most Wanted 2005 and Carbon. (Even though I had missed out when I didn't have internet connection at the time)

    The online play in video games was still new and fresh, so it was really exciting to race real opponents instead of the AIs.

    Then online play was basically included in every single NFS game and it got stale for many.


    rcgldr wrote:

    The last NFS I bought was Shift 2 Unleashed, so I don't know what the newer games are like online.


    The last NFS game I bought was NFS The Run.

    Just like the other NFS games, it was very easy to find opponents back when the game was just released.

    If I were to find opponents for Multiplayer racing in NFS The Run now, then it would be impossible to find just one opponent.

    The latest NFS game, NFS Payback, is also dead. It's very hard to find opponents after majority of the playerbase had left the game after its Speed Cards backlash.

    Only NFS World was the exception back in the day, considering it was a free-to-play MMO racing game.

  • rcgldr's avatar
    rcgldr
    6 years ago

    The combination of being a free to play game as well as an increase in the number of global internet users for 2005 to 2010, especially developing countries, helped make NFS World popular. 

    https://en.wikipedia.org/wiki/Global_Internet_usage

    I didn't like the way World evolved into a pay to win game. Initially (version 4.0) the main thing players might spend money on was powerups to save time rather than grind for them doing pursuits or single player races. World was a relatively low budget game (compared to NFS Undercover), so it didn't need to make that much money. However, EA turned it into a cash cow, dropped nearly all development (completing the map, adding canyons, ...) that didn't contribute to revenue, and then reduced the team to a minimal staff (actually zero for a while using a European group to support the game, which didn't work out). 

  • TheRealJony's avatar
    TheRealJony
    Hero+
    6 years ago

    @rcgldr wrote:

    I didn't like the way World evolved into a pay to win game. Initially (version 4.0) the main thing players might spend money on was powerups to save time rather than grind for them doing pursuits or single player races.


    I also didn't like it becoming a pay2win game too. The game becoming pay2win is what killed the game for me.

    I didn't mind grinding powerups, but I can understand the outrage from players about powerups. Spending real money on powerups can be seen as pay2win in Version 4.

    I remember the timeline of outrages from the players.

    November 2010 - Version 5 with Performance upgrades

    March 2011 - Lamborghini Murcielago LP640 (first pay2win car)

    December 2011 - Koenigsegg CCX Elite Edition (25,000 insane Speedboost price tag)

    May 2012 - Skill Mods

    August 2012 - Car Classes

    November 2012 - McLaren F1 Elite (22,000 Speedboost for best car in the game)

    I didn't mind Version 5's performance upgrade system, but I do understand the outrage from people about it.

    This system was unfriendly for new players playing the game after Version 5 was introduced. They can't directly buy the best performance parts. They have to be lucky and win them.

    I did mind about the Lamborghini Murcielago LP640 introduction.

    That car can beat the best free car (BMW M3 GTR (E46)) in every way, so players can't compete properly without real money.

    This Lambo killed the game for me.


    rcgldr wrote:

    World was a relatively low budget game (compared to NFS Undercover), so it didn't need to make that much money.


    True.

    So many assets from previous NFS games were reused for NFS World.


    rcgldr wrote:

    However, EA turned it into a cash cow, dropped nearly all development (completing the map, adding canyons, ...) that didn't contribute to revenue, and then reduced the team to a minimal staff (actually zero for a while using a European group to support the game, which didn't work out). 


    I think EA fired all the devs that develop the maps after the failure of NFS The Run.

    I wished EA had released the canyons into the game on its last 3 months for everyone to enjoy driving on them.

    It's mentioned that the canyons were done and just needed game modes to go along with it.

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